// Include the standard colors #include "colors.inc" // Global settings global_settings { assumed_gamma 1.0 } // Camera settings camera { location <0, 2, -5> look_at <0, 1, 0> } // Light source light_source { <2, 4, -3> color rgb <1, 1, 1> } // Sky sky_sphere { pigment { gradient y color_map { [0.0 color rgb <0.4, 0.6, 1.0>] // Horizon color [1.0 color rgb <0.0, 0.2, 0.8>] // Zenith color } } } // Checkered plane plane { y, 0 pigment { checker color White, color Black scale 1 } finish { ambient 0.1 diffuse 0.9 } } // Reflective sphere sphere { <0, 1, 0>, 1 pigment { color rgb <0.8, 0.8, 0.8> } finish { reflection 0.7 ambient 0.1 diffuse 0.9 } }