// POV-Ray code for a reflective sphere hovering over a checkered plane under a blue sky // Global settings #version 3.7; global_settings { assumed_gamma 1.0 } // Camera settings camera { location <0, 2, -6> look_at <0, 1, 0> } // Light source light_source { <2, 4, -3> color rgb <1, 1, 1> } // Background (blue sky) background { color rgb <0.5, 0.7, 1> } // Checkered plane plane { y, 0 texture { pigment { checker color rgb <1, 1, 1>, color rgb <0.2, 0.2, 0.2> } finish { ambient 0.2 diffuse 0.8 } } } // Reflective sphere sphere { <0, 1, 0>, 1 texture { pigment { color rgb <0.8, 0.8, 0.8> } finish { reflection 0.6 ambient 0.2 diffuse 0.8 } } }