// Include standard colors and textures #include "colors.inc" #include "textures.inc" global_settings { assumed_gamma 1.0 } // Camera settings camera { location <0, 2, -5> look_at <0, 1, 0> } // Light source light_source { <2, 4, -3> color White } // Blue sky background sky_sphere { pigment { gradient y color_map { [0.0 color SkyBlue] [1.0 color White] } } } // Checkered plane plane { y, 0 texture { pigment { checker color Black, color White } finish { ambient 0.2 diffuse 0.8 } } } // Reflective sphere sphere { <0, 1, 0>, 1 texture { pigment { color White } finish { reflection 1 ambient 0.1 diffuse 0.6 } } } // Ground shadow (optional) plane { y, 0.01 pigment { color rgbt <0, 0, 0, 0.7> } // transparent shadow finish { ambient 0 diffuse 0 } no_shadow }