// Camera camera { location <0, 3, -10> look_at <0, 1, 0> angle 45 } // Lighting light_source { <100, 100, -100> color rgb <1, 1, 1> } light_source { <-100, 100, -100> color rgb <1, 1, 1> } // Sky sky_sphere { pigment { gradient y color_map { [0.0 rgb <0.2, 0.4, 0.8>] [0.7 rgb <0.2, 0.4, 0.8>] [1.0 rgb <1, 1, 1>] } } } // Plane plane { y, 0 texture { pigment { checker color rgb <1, 1, 1> color rgb <0.5, 0.5, 0.5> scale 2 } finish { ambient 0.2 diffuse 0.8 } } } // Sphere sphere { <0, 1, 0>, 1 texture { pigment { color rgb <1, 1, 1> } finish { ambient 0.2 diffuse 0.4 specular 1 roughness 0.01 reflection 0.5 } } }