// Scene setup #include "colors.inc" #include "textures.inc" camera { location <0, 2, -5> look_at <0, 0, 0> } light_source { <2, 4, -3> color White } // Sky sky_sphere { pigment { color Blue } } // Checkered plane plane { y, 0 texture { pigment { checker color White, color Gray50 scale 0.5 } finish { ambient 0.3 diffuse 0.7 } } } // Reflective sphere sphere { <0, 1, 0>, 1 texture { pigment { color rgb <0.8, 0.8, 0.8> } finish { ambient 0.1 diffuse 0.4 specular 0.8 roughness 0.01 reflection 0.5 } } }