// Camera camera { location <0, 2, -5> look_at <0, 1, 0> } // Lighting light_source { <-10, 20, -10> color rgb <1, 1, 1> } light_source { <10, 20, 10> color rgb <1, 1, 1> } // Sky sky_sphere { pigment { color rgb <0.5, 0.7, 1> } } // Plane plane { y, 0 pigment { checker color rgb <1, 1, 1> color rgb <0.7, 0.7, 0.7> scale 0.5 } finish { ambient 0.3 diffuse 0.6 } } // Sphere sphere { <0, 1, 0>, 1 finish { ambient 0.1 diffuse 0.4 specular 0.8 roughness 0.01 reflection 0.6 } pigment { color rgb <1, 1, 1> } }