// Scene setup #include "colors.inc" #include "textures.inc" #include "shapes.inc" // Camera camera { location <0, 5, -10> look_at <0, 0, 0> } // Light light_source { <100, 100, -100> color White } // Sky sky_sphere { pigment { Blue } } // Checkered plane plane { y, 0 texture { pigment { checker color rgb <1,1,1>, color rgb <0.5,0.5,0.5> } finish { ambient 0.2 diffuse 0.6 } } } // Reflective sphere sphere { <0, 2, 0>, 2 texture { pigment { color rgb <0.7, 0.7, 0.7> } finish { ambient 0.2 diffuse 0.6 reflection 0.4 } } }