// Scene setup global_settings { assumed_gamma 2.2 ambient_light rgb <1, 1, 1> } camera { location <0, 2, -5> look_at <0, 1, 0> angle 45 } light_source { <500, 500, -500> color rgb <1, 1, 1> } // Sphere sphere { <0, 1, 0>, 1 finish { ambient 0.2 diffuse 0.6 specular 0.8 roughness 0.1 reflection 0.5 } texture { pigment { color rgb <1, 1, 1> } finish { ambient 0.2 diffuse 0.6 specular 0.8 roughness 0.1 reflection 0.5 } } } // Plane plane { <0, 1, 0>, 0 texture { pigment { checker color rgb <0.8, 0.8, 0.8> color rgb <0.4, 0.4, 0.4> scale 2 } finish { ambient 0.2 diffuse 0.6 } } } // Sky sky_sphere { pigment { gradient y color_map { [0.0 rgb <0.2, 0.4, 0.8>] [0.7 rgb <0.2, 0.4, 0.8>] [1.0 rgb <1, 1, 1>] } } }