// Camera camera { location <0, 2, -5> look_at <0, 1, 0> } // Light light_source { <2, 4, -3> color rgb <1, 1, 1> } // Sky sky_sphere { pigment { color rgb <0.529, 0.807, 0.980> } } // Plane plane { y, 0 pigment { checker color rgb <0.8, 0.8, 0.8> color rgb <0.4, 0.4, 0.4> scale 0.5 } finish { ambient 0.3 diffuse 0.6 } } // Sphere sphere { <0, 1, 0>, 1 finish { ambient 0.2 diffuse 0.4 specular 0.8 roughness 0.01 reflection 0.5 } pigment { color rgb <1, 1, 1> } }