// Camera camera { location <0, 2, -5> look_at <0, 1, 0> } // Lighting light_source { <-100, 100, -100> color rgb <1, 1, 1> } sky_sphere { pigment { color rgb <0.529, 0.808, 0.922> } } // Plane plane { y, 0 pigment { checker color rgb <1, 1, 1> color rgb <0.5, 0.5, 0.5> scale 0.5 } finish { ambient 0.1 diffuse 0.6 reflection 0.1 } } // Sphere sphere { <0, 1, 0>, 1 pigment { color rgb <1, 1, 1> } finish { ambient 0.1 diffuse 0.6 specular 0.9 roughness 0.01 reflection 0.5 } }