// Camera camera { location <0, 5, -10> look_at <0, 0, 0> } // Lighting light_source { <-10, 20, -10> color rgb <1, 1, 1> } sky_sphere { pigment { color rgb <0.5, 0.7, 1> } } // Plane plane { y, 0 pigment { checker color rgb <1, 1, 1> color rgb <0.5, 0.5, 0.5> scale 2 } } // Sphere sphere { <0, 1, 0>, 1 finish { ambient 0.2 diffuse 0.4 specular 0.4 roughness 0.1 reflection 0.5 } pigment { color rgb <1, 1, 1> } }