NOTES/TO DO * Camera_Zoom is ignored by Mode 2. Ideally you should be able to increase or decrease the scale of a render in both modes without it necessarily having an effect on other parameters such as Camera_Angle. However, changing this behavior will break old scenes. -mjh * Outputted Camera_Look_At is incorrect when using Mode 2 and orthographic projection. Not sure if this can be fixed. Not sure if it is even possible to determine/calculate the look_at point when using Mode 2 and perspective projection. (I was able to do so when when using orthographic perspective, however.) -mjh * In my opinion, Camera_Angle and Camera_Zoom should ignore the camera's aspect ratio. Rather, Camera_Aspect_Ratio should be dealt with elsewhere in the code. Altering this behavior could break old scenes, however. -mjh * The crosshairs in the demo scene look very strange when orthographic perspective is enabled. I have no idea why. -mjh