#version 3.7; #include "math.inc" #include "colors.inc" global_settings { assumed_gamma 1.0 adc_bailout 0.005 max_trace_level 50 ambient_light 1/3 /* radiosity { pretrace_start 0.08 pretrace_end 0.01 count 50 error_bound 0.1 recursion_limit 1 normal on brightness 0.8 always_sample yes gray_threshold 0.8 media on } */ } camera { #local cam_distance = 40; // render at 8192x8192 #local cam_planesize = 4; // render at 8192x8192 #local cam_distance = 20; // render at 4096x4096 #local cam_planesize = 2; // render at 4096x4096 #local cam_aspectratio = image_width/image_height; // orthographic location -z * cam_distance direction +z * cam_distance right +x * cam_planesize*cam_aspectratio up +y * cam_planesize rotate +x * asind(tand(30)) rotate -y * 045 rotate +y * 180 } light_source { <-32,+32,-32,> color srgb 1 rotate y * 330 parallel point_at 0 shadowless } light_source { <-32,+32,-32,> color srgb 1 rotate y * 090 parallel point_at 0 // shadowless } background { srgb 0.5 } #declare XYZWhiteReference1 = 95.047; #declare XYZWhiteReference2 = 100.000; #declare XYZWhiteReference3 = 108.883; #declare XYZEpsilon = 0.008856; #declare XYZKappa = 903.3; // input L = between 0 and 100 // input C = between 0 and 100 // input H = between 0 and 360 // output L = between 0 and 100 // output A = between -128 and +128 // output B = between -128 and +128 #declare funcLCH2LABa1 = function(L,C,H) {L} #declare funcLCH2LABa2 = function(L,C,H) {cos(radians(H)) * C} #declare funcLCH2LABa3 = function(L,C,H) {sin(radians(H)) * C} // input L = between 0 and 100 // input A = between -128 and +128 // input B = between -128 and +128 // output X: between 0 and 100 // output Y: between 0 and 100 // output Z: between 0 and 100 #declare funcLAB2XYZa2 = function(L,A,B) {(L + 16) / 116} #declare funcLAB2XYZa1 = function(L,A,B) {funcLAB2XYZa2(L,A,B) + A / 500} #declare funcLAB2XYZa3 = function(L,A,B) {funcLAB2XYZa2(L,A,B) - B / 200} #declare funcLAB2XYZb1 = function(L,A,B) {XYZWhiteReference1 * select(pow(funcLAB2XYZa1(L,A,B), 3) - XYZEpsilon, (funcLAB2XYZa1(L,A,B) - 16.0 / 116.0) / 7.787, (funcLAB2XYZa1(L,A,B) - 16.0 / 116.0) / 7.787, pow(funcLAB2XYZa1(L,A,B), 3))} #declare funcLAB2XYZb2 = function(L,A,B) {XYZWhiteReference2 * select(L - XYZKappa * XYZEpsilon, L / XYZKappa, L / XYZKappa, pow(((L + 16) / 116), 3))} #declare funcLAB2XYZb3 = function(L,A,B) {XYZWhiteReference3 * select(pow(funcLAB2XYZa3(L,A,B), 3) - XYZEpsilon, (funcLAB2XYZa3(L,A,B) - 16.0 / 116.0) / 7.787, (funcLAB2XYZa3(L,A,B) - 16.0 / 116.0) / 7.787, pow(funcLAB2XYZa3(L,A,B), 3))} // input X: between 0 and 100 // input Y: between 0 and 100 // input Z: between 0 and 100 // output R: between 0 and 1 // output G: between 0 and 1 // output B: between 0 and 1 // Note that out-of-range colors are *NOT* corrected. You will have to do this yourself. #declare funcXYZ2RGBa1 = function(X,Y,Z) {X/100 * 3.2406 + Y/100 * -1.5372 + Z/100 * -0.4986} #declare funcXYZ2RGBa2 = function(X,Y,Z) {X/100 * -0.9689 + Y/100 * 1.8758 + Z/100 * 0.0415} #declare funcXYZ2RGBa3 = function(X,Y,Z) {X/100 * 0.0557 + Y/100 * -0.2040 + Z/100 * 1.0570} #declare funcXYZ2RGBb1 = function(X,Y,Z) {select(funcXYZ2RGBa1(X,Y,Z) - 0.0031308, 12.92 * funcXYZ2RGBa1(X,Y,Z), 12.92 * funcXYZ2RGBa1(X,Y,Z), 1.055 * pow(funcXYZ2RGBa1(X,Y,Z), 1 / 2.4) - 0.055)} #declare funcXYZ2RGBb2 = function(X,Y,Z) {select(funcXYZ2RGBa2(X,Y,Z) - 0.0031308, 12.92 * funcXYZ2RGBa2(X,Y,Z), 12.92 * funcXYZ2RGBa2(X,Y,Z), 1.055 * pow(funcXYZ2RGBa2(X,Y,Z), 1 / 2.4) - 0.055)} #declare funcXYZ2RGBb3 = function(X,Y,Z) {select(funcXYZ2RGBa3(X,Y,Z) - 0.0031308, 12.92 * funcXYZ2RGBa3(X,Y,Z), 12.92 * funcXYZ2RGBa3(X,Y,Z), 1.055 * pow(funcXYZ2RGBa3(X,Y,Z), 1 / 2.4) - 0.055)} // input R: between 0 and 1 // input G: between 0 and 1 // input B: between 0 and 1 // output R: between 0 and 1 // output G: between 0 and 1 // output B: between 0 and 1 #declare funcRGB2RGBa1 = function(R,G,B) {min(max(R,0),1)} #declare funcRGB2RGBa2 = function(R,G,B) {min(max(G,0),1)} #declare funcRGB2RGBa3 = function(R,G,B) {min(max(B,0),1)} #local VLCH = <50, 50, 180>; #local VLAB = ; #local VXYZ = ; #local VRGB = ; #local VRGB = ; #debug concat("\nVLCH = ", vstr(3, VLCH, ", ", 0, 5), "\n") #debug concat("\nVLAB = ", vstr(3, VLAB, ", ", 0, 5), "\n") #debug concat("\nVXYZ = ", vstr(3, VXYZ, ", ", 0, 5), "\n") #debug concat("\nVRGB = ", vstr(3, VRGB, ", ", 0, 5), "\n") box { -1/2, 1/2 pigment {color rgb VRGB} }