// PoVRay 3.7 Scene File " ... .pov" // author: ... // date: ... //-------------------------------------------------------------------------- #version 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //-------------------------------------------------------------------------- // camera ------------------------------------------------------------------ #declare Camera_0 = camera {perspective angle 75 // front view location <0.0 , 1.0 ,-3.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_1 = camera {/*ultra_wide_angle*/ angle 90 // diagonal view location <2.0 , 2.5 ,-3.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_2 = camera {/*ultra_wide_angle*/ angle 90 //right side view location <3.0 , 1.0 , 0.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_3 = camera {/*ultra_wide_angle*/ angle 90 // top view location <0.0 , 3.0 ,-0.001> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} camera{Camera_0} // sun ---------------------------------------------------------------------- light_source { <0,0,0,> color White looks_like { sphere { <0,0,0,>, 10 texture { pigment {color rgb White} } } } parallel translate < 3000,3000,-3000> } // sky ---------------------------------------------------------------------- sky_sphere { pigment { gradient <0,1,0> color_map { [0.00 rgb <0.6,0.7,1.0>] [0.35 rgb <0.1,0.0,0.8>] [0.65 rgb <0.1,0.0,0.8>] [1.00 rgb <0.6,0.7,1.0>] } scale 2 } // end of pigment } //end of skysphere // ground ------------------------------------------------------------------- plane{ <0,1,0>, 0 texture{ pigment{ checker color rgb<1,1,1>*1.2 color rgb<0.25,0.15,0.1>*0} //normal { bumps 0.75 scale 0.025} finish { phong 0.1} } // end of texture } // end of plane //--------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //--------------------------------------------------------------------------- // sample sphere sphere { <0,0,0>, 1.00 texture { Polished_Chrome //pigment{ color Red } // rgb< 1, 0.0, 0.0>} //finish { phong 1 reflection {0.40 metallic 0.5}} } // end of texture scale<1,1,1> rotate<0,0,0> translate<0,1.35,0> } // end of sphere -----------------------------------