// Persistence of Vision Ray Tracer Scene Description File // File: ?.pov // Vers: 3.5 // Desc: Basic Scene Example // Date: mm/dd/yy // Auth: ? // #version 3.5; #include "colors.inc" global_settings { assumed_gamma 1.0 } // ---------------------------------------- camera { location <0.0, 0.5, -14.0> direction 1.5*z right x*image_width/image_height look_at <0.0, 0.0, 0.0> } sky_sphere { pigment { gradient y color_map { [0.0 rgb <0.6,0.7,1.0>] [0.7 rgb <0.0,0.1,0.8>] } } } light_source { <0, 0, 0> // light's position (translated below) color rgb <1, 1, 1> // light's color translate <-30, 30, -30> } // ---------------------------------------- plane { y, -3 pigment { color rgb <0.7,0.5,0.3> } } #declare hills=union{sphere{-2*x,3}sphere{ 2*x,3}} #declare A_Texture= texture{ pigment{rgb <.1,.8,.2> } finish {diffuse 1 ambient 0. phong 0.2} } #include "mercatorbase.pov" #declare New_Object=mercator(30,30,0,hills,A_Texture) object{New_Object}