// Moire problem global_settings { assumed_gamma 1.6} // 2.2 #include "shapes.inc" #include "colors.inc" #include "textures.inc" #declare distance_view= camera{location <100, 12, 70> direction <0.0, 0.0, 1.0> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> look_at <15, 3, 30> } camera {distance_view} light_source {<200.0, 200.0, -150.0> colour red 1 green 1 blue 1 } plane { y, 0 texture {pigment {color red .7 green .7 blue .7} finish { ambient 0.5 diffuse 0.5 phong 0.75 phong_size 25 } } } union{ box{ <0, 0, 0> <10, 15, 60> } box{ <0, 0, 0> <10, 7, 60> translate <75, 0, 10>} // ___ ___ // texture simulating trapeziod vertical cladding ___/ \___/ \___ // texture{ pigment{ gradient z color_map{ [0. red 172/255 green 182/255 blue 184/255] [0.24 red 172/255 green 182/255 blue 184/255] [0.242 red 172/255*1.2 green 182/255*1.2 blue 184/255*1.2] [0.48 red 172/255*1.2 green 182/255*1.2 blue 184/255*1.2] [0.482 red 172/255 green 182/255 blue 184/255] [0.76 red 172/255 green 182/255 blue 184/255] [0.762 red 172/255*0.8 green 182/255*0.8 blue 184/255*0.8] [1.0 red 172/255*0.8 green 182/255*0.8 blue 184/255*0.8]} scale 0.24 } finish { ambient 0.5 diffuse 0.5 phong 0.75 phong_size 25 } } }