// Persistence of Vision Raytracer V3.1 // World definition file. // // Contains 1 lights, 8 materials and 13 primitives. // // This file was generated for POV-Ray V3.1 by // Moray V3.2 For Windows Copyright (c) 1993-2000 Lutz + Kretzschmar // // Date : 03/23/2002 (23.03.2002) // /* The text between these two comments is in MorayPOV.INC and is automatically included in all POV files that Moray exports. */ default { texture { pigment { rgb <1,0,0> } } } /* // Scene Comment This scene was created with Moray For Windows. */ // End Scene Comment global_settings { adc_bailout 0.003922 ambient_light <1.0,1.0,1.0> assumed_gamma 1.9 hf_gray_16 off irid_wavelength <0.247059,0.176471,0.137255> max_intersections 64 max_trace_level 10 number_of_waves 10 radiosity { brightness 3.3 count 100 distance_maximum 0.0 error_bound 0.4 gray_threshold 0.5 low_error_factor 0.8 minimum_reuse 0.015 nearest_count 6 recursion_limit 1 } } background { color <0.000,0.000,0.000> } fog { fog_type 2 // Ground Fog distance 50.0 color <0.8,0.8,0.882353,0.0,0.0> up <0,0,1> fog_offset 0.0 fog_alt 0.4 } camera { // Camera StdCam location < 0.008, -8.502, -0.004> sky < 0.00000, 0.00000, 1.00000> // Use right handed-system up < 0.0, 0.0, 1.0> // Where Z is up right < 1.35836, 0.0, 0.0> // Right Vector is adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect ratio angle 40.00000 // Vertical 30.000 look_at < 0.000, 0.000, 0.000> } // // ******* L I G H T S ******* // light_source { // Light1 <0.0, 0.0, 0.0> color rgb <1.000, 1.000, 1.000> translate <0.823777, -9.849233, 3.607219> } // // ******** MATERIALS ******* // #include "eyetest.inc" // // ******** REFERENCED OBJECTS ******* // // // ******** OBJECTS ******* // plane { // Plane002 z,0 material { RoughStone } translate -1.0*z } plane { // Plane001 z,0 material { Carribean_Cloud_Sky } scale 1000.0 translate 1000.0*z } cone { // Cone001 <0,0,0>, 0.0, <0,0,1>, 1.0 open material { Pupil_sky scale 0.3 } scale <0.6, 0.5, 0.6> rotate -90.0*x translate -0.587478*y } sphere { // Sphere002 <0,0,0>,1 material { outer_white rotate -90.0*z } no_shadow scale <1.12, 1.02, 1.02> } difference { // CSG004 sphere { // Sphere007 <0,0,0>,1 hollow scale <0.5, 0.3, 0.5> translate -0.93*y } box { // Cube001 <-1, -1, -1>, <1, 1, 1> translate -1.83*y } sphere { // Sphere008 <0,0,0>,1 hollow scale <0.5, 0.3, 0.5> translate -0.9399*y } material { noise } scale 0.98 translate -0.0001*y } #declare CSG002 = difference { sphere { // Sphere005 <0,0,0>,1 material { eye_white } scale <1.1, 1.0, 1.0> } sphere { // Sphere006 <0,0,0>,1 scale <0.5, 0.3, 0.5> translate -0.93*y } translate -0.01*y } intersection { // CSG003 object { CSG002 } sphere { // Pupil <0,0,0>,1 scale 0.3 translate -0.91*y } material { pupil scale 0.5 } translate -0.01*y } difference { // CSG001 sphere { // Sphere001 <0,0,0>,1 material { eye_white } scale <1.1, 1.0, 1.0> } sphere { // Sphere003 <0,0,0>,1 scale <0.5, 0.3, 0.5> translate -0.93*y } material { browngreen } translate -0.01*y }