// Material Include file. // // This file was generated for POV-Ray V3.1 by // NOTE: Do *NOT* remove the comment lines containing '$MRY$'. // To make Moray not re-export the material, change // the '$MRY$' to '$MRX$'. // // // ******** MATERIALS ******* // // Materials from previous exports [MRY] // Materials exported in this run [MRY] // $MRY$: 'eye_white' #declare eye_white = material // eye_white { texture { pigment { marble color_map { [ 0.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] [ 0.024911 rgbft <1.0, 0.0, 0.0, 0.0, 0.0> ] [ 0.024911 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] [ 0.049822 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] [ 0.071174 rgbft <1.0, 0.0, 0.0, 0.0, 0.0> ] [ 0.071174 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] [ 0.419929 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] [ 0.434164 rgbft <1.0, 0.0, 0.0, 0.0, 0.0> ] [ 0.441281 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] [ 0.633452 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] [ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] } turbulence <1.0, 0.4, 0.4> octaves 3 omega 0.4 lambda 3.0 frequency 1.7677 phase 3.0 scallop_wave rotate <-90.0, -90.0, 0.0> } normal { granite , 0.015 scale 0.3 } } } // $MRY$: 'outer_white' #declare outer_white = material // outer_white { texture { pigment { color rgbft <1.0, 1.0, 1.0, 0.781233, 0.781233> } normal { bumps , 0.4 scale 0.7 } finish { ambient 0.172633 diffuse 0.697833 brilliance 0.977333 phong 0.5 phong_size 80.0 reflection 0.2 } } interior { ior 1.294833 } } // $MRY$: 'pupil' #declare pupil = material // pupil { texture { pigment { color rgb <0.0, 0.0, 0.0> } } } // $MRY$: 'Pupil_sky' #declare _auto_name_no_1_ = texture { pigment { color rgb <0.0, 0.0, 0.0> } } texture { pigment { agate agate_turb 0.926 color_map { [ 0.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] [ 0.377224 rgbft <0.767887, 0.737939, 0.782861, 0.0, 0.343733> ] [ 0.725979 rgbft <0.645833, 0.383328, 0.533339, 0.0, 0.343733> ] [ 0.879004 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] [ 1.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] } turbulence <0.4, 0.02, 0.2> ramp_wave } normal { agate , 0.5 agate_turb 0.926 turbulence <0.4, 0.02, 0.2> ramp_wave } finish { ambient 0.1 diffuse 0.158267 } } texture { pigment { agate agate_turb 1.0 color_map { [ 0.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] [ 0.24911 rgbft <0.593733, 0.4479, 0.604167, 0.0, 0.6875> ] [ 0.377224 rgbft <0.593733, 0.5, 0.5, 0.0, 0.281233> ] [ 0.505338 rgbft <0.759244, 0.729133, 1.0, 0.0, 0.343733> ] [ 0.725979 rgbft <0.375, 0.359367, 0.5, 0.0, 0.739567> ] [ 0.879004 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] [ 1.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] } } normal { agate , 0.5 agate_turb 1.0 } finish { ambient 0.1 diffuse 0.158267 } } #declare Pupil_sky = material // Pupil_sky { texture { _auto_name_no_1_ } } // $MRY$: 'noise' #declare noise = material // noise { texture { pigment { onion color_map { [ 0.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.218733> ] [ 0.142349 rgbft <0.5, 0.5, 0.5, 0.0, 0.479167> ] [ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 1.0> ] } warp { turbulence <0.11, 1.5, 1.0> omega 0.615 } } normal { onion , 0.8 warp { turbulence <0.11, 1.5, 1.0> omega 0.615 } } scale 0.2 } } // $MRY$: 'browngreen' #declare browngreen = material // browngreen { texture { pigment { onion color_map { [ 0.0 rgbft <0.53, 0.78, 0.53, 0.729, 0.0> ] [ 0.384342 rgbft <0.53, 0.78, 0.53, 0.729, 0.0> ] [ 0.451957 rgbft <0.53, 0.78, 0.53, 0.729, 0.0> ] [ 0.601423 rgbft <0.53, 0.78, 0.53, 0.729, 0.0> ] [ 0.658363 rgbft <0.9375, 0.864567, 0.843733, 0.729, 0.0> ] [ 0.72242 rgbft <0.53, 0.78, 0.53, 0.729, 0.0> ] [ 1.0 rgbft <0.602666, 0.401806, 0.147334, 0.729, 0.0> ] } rotate <-90.0, -90.0, 0.0> } finish { ambient 0.1 phong 0.2 } } } // $MRY$: 'Carribean_Cloud_Sky' #declare Carribean_Cloud_Sky = material // Carribean_Cloud_Sky { texture { pigment { bozo color_map { [ 0.0 rgbft <0.196078, 0.6, 0.8, 0.0, 0.0> ] [ 0.1 rgbft <0.196078, 0.6, 0.8, 0.0, 0.0> ] [ 0.7 rgbft <0.8, 0.8, 0.833333, 0.0, 0.0> ] [ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] } turbulence 0.5 octaves 3 lambda 6.0 ramp_wave } finish { ambient 1.0 diffuse 0.0 } } } // $MRY$: 'RoughStone' #declare RoughStone = material // RoughStone { texture { pigment { granite color_map { [ 0.0 rgbft <0.499564, 0.499564, 0.499564, 0.0, 0.0> ] [ 0.25 rgbft <0.649707, 0.649707, 0.649707, 0.0, 0.0> ] [ 0.5 rgbft <0.499858, 0.499858, 0.499858, 0.0, 0.0> ] [ 0.75 rgbft <0.699587, 0.699587, 0.699587, 0.0, 0.0> ] [ 1.0 rgbft <0.499644, 0.499644, 0.499644, 0.0, 0.0> ] } frequency 100.0 ramp_wave } normal { crackle , 1.0 warp { turbulence <0.500164, 0.500364, 0.499804> omega 0.500404 lambda 1.999712 } } finish { ambient 0.1 diffuse 0.549996 specular 0.100002 roughness 1.0 } // This texture was originally designed by Charles Fusner. } }