#include "colors.inc" #include "glass.inc" global_settings { assumed_gamma 1 max_trace_level 25 photons { count 20000 spacing 0.03 autostop 0 jitter 0 } } sky_sphere { pigment{ gradient y color_map { [0 rgb<.42,.53,.81>] [1 rgb<0,0,0>] } } } camera {location<-7,6,-4> look_at<0,1,0>}// angle 75} light_source { <10,10,-1> rgb 1 photons { reflection on refraction on } } plane { y,-1 pigment {rgb<1,1,1>} } sphere { 0, 1 material { texture { pigment { color Col_Glass_Clear } finish { F_Glass6 } } interior { I_Glass_Exp(2) fade_color Col_Red_03 } } photons { target refraction on reflection on collect off } }