// Persistence of Vision Ray Tracer Scene Description File // File: ?.pov // Vers: 3.5 // Desc: Basic Scene Example // Date: mm/dd/yy // Auth: Giles tran and Jeffery S. Nighbert // The original idea and textures by Giles Tran , cloud variables and random box by JS Nighbert // #version 3.5; #include "colors.inc" global_settings { assumed_gamma 1.0 max_trace_level 255 } // ---------------------------------------- camera { location <0.0, 0.5, -15.0> direction 1.5*z right x*image_width/image_height look_at <0.0, 0.0, 0.0> } sky_sphere { pigment { gradient y color_map { [0.0 rgb <0.6,0.7,1.0>] [0.7 rgb <0.0,0.1,0.8>] } } } light_source { <0, 0, 0> // light's position (translated below) color rgb <1, 1, 1> // light's color translate <0, 50,0> } // ---------------------------------------- plane { y, -1 pigment { color rgb <0.7,0.5,0.3> } } sphere { 0.0, 1 texture { pigment { radial frequency 8 color_map { [0.00 color rgb <1.0,0.4,0.2> ] [0.33 color rgb <0.2,0.4,1.0> ] [0.66 color rgb <0.4,1.0,0.2> ] [1.00 color rgb <1.0,0.4,0.2> ] } } finish{ specular 0.6 } } } // fast_clouds2 #declare fcloud_count = 20; #declare fcloud_min_xtnt = <-10,0,-10>;// size of sky box min extent #declare fcloud_max_xtnt = <10,10,10>; //size of sky box max extent #declare fcloud_scale_min = <2,1,2>;//cloud min size vector #declare fcloud_scale_max = <3,2,3>; //cloud max size vector #declare fcloud_turb = .9; // cloud turbulence #declare fcloud_lambda = .5; // cloud lambda - see pov help on lambda #declare fcloud_omega = .4; // cloud omega -- see pov help on omega #declare fcloud_octaves = 4; // cloud octaves -- see pov help on octaves - max is 6 #declare fcloud_highlight_angle = -30; // adjust to light angle to cloud #declare fcloud_rotate = <0,0,0>; // rotates individual clouds to better face camera #declare fcloud_color = <1,1,1>*1.1; // actually adjust the ambient color of texture #declare fcloud_shadows = true; // true or false or on and off - you want shadows // modify this path to your includes location #include "i:\from_home2\my_includes\fast_clouds2.inc" object{Nuage scale <1,1,1> rotate <0,30,0> translate <0,.25,0> }