|
|
Details for implementation see in this video:
http://fr.slideshare.net/takahiroharada/introduction-to-bidirectional-path-tracing-bdpt-implementation-using-opencl-ced
ec-2015
Here is a more general video but its 1 year old.
http://fr.slideshare.net/takahiroharada/introduction-to-monte-carlo-ray-tracing-opencl-implementation-cedec-2014?relate
d=1
Why is OpenCL so important for the future of Raytracing?
Some years ago we had two versions of POV-Ray, one version with SSE, and one
"Normal version". How much faster was this SSE-Version really?
1,2,6 times faster?
Thats nothing compared to what you can reach using OpenCL and a actual GPU.
We are starting with 10x and going up to 30x faster.
Here is another example realtime Particel-Physics for streamlining objects:
https://www.youtube.com/watch?v=XISqvBVyASo
GPU-Technology:
https://www.youtube.com/watch?v=7E7qCs1q6JQ
See the future ...
https://www.youtube.com/watch?v=EY8rAvf45j4
Post a reply to this message
|
|