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The normal order to extract (to: drive:\mingw) the files is:
(And order is apparently relevant)
mingw-runtime-3.13.tar.gz (3.12 working here)
w32api-3.7.tar.gz
binutils-2.17.50-20060824-1.tar.gz
gcc-core-3.4.5-20060117-1.tar.gz
gcc-g++-3.4.5-20060117-1.tar.gz
mingw32-make-3.81-2.tar.gz
version 3.7:
http://downloads.sourceforge.net/mingw/w32api-3.7.tar.gz?use_mirror=superb-east
makefile.gcc needs slash correction
http://stuff.povaddict.com.ar/Makefile.gcc
pov.bat for example
f:\povwin36>pov.bat
path C:\WINDOWS;C:\WINDOWS\COMMAND
path %PATH%;f:\mingw\bin;f:\mingw\ming32\bin
mingw32-make -f windows\makefiles\makefile.gcc USE_GUI=0 BUILD=debug clean
mingw32-make -f windows\makefiles\makefile.gcc USE_GUI=0 BUILD=debug
There are errors in povmsend.cpp need fixing
void Send_InitInfo()
int Send_RenderDone(bool)
w32api-3.8 errors out building povray (for Tim, my benefactor) because of the
boolean issue in JPEG Library. (assuming it might do the same here)
(never tried 3.9, once everything was finally installed correctly)
never understood how Nic used make.exe, gave up and started over.
I quit screwing with knowing the comiler version number for config.h
#define COMPILER_MAJOR_VER __MINGW32_MINOR_VERSION
#define COMPILER_MINOR_VER __MINGW32_MINOR_VERSION
povray.exe = 6,512,775 (with debug code)
>>When compiling using MinGW GCC it is reccommended to have the Compiler
>>and the source code on the same drive letter.
> Really? I have never heard that. What difference can the location of the
> source possibly make?
when a source includes a system header sometimes it can not find the header.
Its related to the fact that MinGW looks in \MinGW\Include by default.
htmlhlp.h is missing, for gui:
..lib comes in mingw
htmlhelp.h (added to mingw\include)
http://owlnext.sourceforge.net/old/download.html
see add_fil.zip
GUI:
windows/pvengine.cpp:7985: error: `HH_PRETRANSLATEMESSAGE' was not declared
in this scope
windows/pvengine.cpp:8007: error: `HH_UNINITIALIZE' was not declared in
this scope
MINGW3~4.EXE: *** [gcc_gui_debug/pvengine_pvengine.o] Error 1
precisely tons of warnings, 2 errors
this is far as I got with 4 days work
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"alphaQuad" <alp### [at] earthlinknet> wrote:
> #define COMPILER_MAJOR_VER __MINGW32_MINOR_VERSION
> #define COMPILER_MINOR_VER __MINGW32_MINOR_VERSION
>
of course that was
#define COMPILER_MAJOR_VER __MINGW32_MAJOR_VERSION
#define COMPILER_MINOR_VER __MINGW32_MINOR_VERSION
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USE_GUI=1
Got thru all the htmlhelp and HH_ errors, now
Having compiler link to dll errors
Anyone know why its not linking or know what manual explains this for mingw32
g++ core
Appears the quick start was written only for vc.net
"SO YOU WANT TO COMPILE IT NOW ??? - QUICK START FOR THE IMPATIENT"
REadme
------------------------------------------------------------------------------
The following section only matters if you want to work with the editor DLL's.
------------------------------------------------------------------------------
You may want to turn on the DEVELOPMENT macro near the top of pvengine.cpp to
modify the search path for DLL's (it's the way we test without having to copy
the DLL's to the POVWIN install dir). You probably won't want to do this if you
don't intend to build the editor DLL's.
dont need to build dlls, just want to link to them.
Copied them anyway to POVWIN install dir and to gcc_gui_debug
no help.
drowning in a sea of non-answers from google
F:/povwin36/windows/pvengine.cpp:2218: undefined reference to `PlaySoundA@12'
gcc_gui_debug/pvengine_pvtext.o: In function `Z14create_toolbarP6HWND__':
F:/povwin36/windows/pvtext.cpp:1581: undefined reference to
`_imp__ImageList_Create@20'
PlaySoundA is found in cmedit32.dll
so it seems to me the compiler has not been informed of the externals.
where would this be corrected? makefile? or another place? (and how exactly)
BUT this one boggles:
the reference is ImageList_Create (cmedit.dll)
NOT
_imp__ImageList_Create
_imp__ImageList_Create <not found
Whats up with that!
greatly appreciated,
OldPerson
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I NEVER tried to build the GUI with MinGW. Because I never needed it.
PlaySoundA and ImageList_Create are probably being called *from*
cmedit.dll, they are part of the Windows API.
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Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
> I NEVER tried to build the GUI with MinGW. Because I never needed it.
>
> PlaySoundA and ImageList_Create are probably being called *from*
> cmedit.dll, they are part of the Windows API.
something to do with LDFLAGS=
using the environment var LDFLAGS:
ld returns error not found for being incorrectly set;
atleast we know ld is listening.
... something about .a files?
what is a .a file?
more later when/if I figure this out.
wouldnt it be great if one wanted to compile this and found complete info.
my motivation is not finding such info it myself.
http://www.mingw.org/docs.shtml
its gotta be here somewhere
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alphaQuad wrote:
> wouldnt it be great if one wanted to compile this and found complete info.
> my motivation is not finding such info it myself.
Well, you could just use an operating system still supported by its maker,
together with a compiler supported by the POV-Team to compile the Windows
version of POV-Ray ;-)
Thorsten
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Maybe a thorough comprehension of
http://edll.sourceforge.net/
with apps I could compile on VC6
just type in the name.dll in settings
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Thorsten Froehlich <tho### [at] trfde> wrote:
> alphaQuad wrote:
> > wouldnt it be great if one wanted to compile this and found complete info.
> > my motivation is not finding such info it myself.
>
> Well, you could just use an operating system still supported by its maker,
> together with a compiler supported by the POV-Team to compile the Windows
> version of POV-Ray ;-)
>
> Thorsten
Your posts continue to make me smile.
I keep thinkin' Thirstin Howl III.
Are you buyin'?
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alphaQuad wrote:
> Thorsten Froehlich <tho### [at] trfde> wrote:
>> alphaQuad wrote:
>>> wouldnt it be great if one wanted to compile this and found complete info.
>>> my motivation is not finding such info it myself.
>> Well, you could just use an operating system still supported by its maker,
>> together with a compiler supported by the POV-Team to compile the Windows
>> version of POV-Ray ;-)
>>
>> Thorsten
>
> Your posts continue to make me smile.
>
> I keep thinkin' Thirstin Howl III.
>
> Are you buyin'?
Not sure about this reference, seems to be hinting at Gilligan's Island -
anyway:
I guess you are trying to imply you either don't want to or can't spend the
money on a newer computer. Yet, you seem to have lots of time to spend on
this project (even though you say you don't want to), and at least some
basic knowledge to move along. -- I would suggest you could be a lot happier
using a current Linux distribution than an outdated Windows version...
Thorsten
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here are the final instructions not found in pov source:
impdef comctl32 comctl32
rem dlltool --def comctl32.def --dllname comctl32.dll --output-lib libcomctl32.a
trying get sound workin with winmm:
mingw32-make -f windows\makefiles\makefile.gcc USE_GUI=1 BUILD=debug
LDFLAGS='-lcomctl32 -lwinmm'
but
G__~1.EXE: gcc_gui_debug/pvF:\povwin36: No such file or directory
pvF
pv Frontend??????
incomprehensible
prolly have better luck with fmod
The GUI is running!
to thorston: in your face! lol
you have no sense of humor and a bad attitude,
I'd be alot happier if you had a sense of humor and stayed on topic.
Gilligan
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