POV-Ray : Newsgroups : povray.programming : Slow performance after compile? Server Time
22 Dec 2024 07:18:57 EST (-0500)
  Slow performance after compile? (Message 1 to 4 of 4)  
From: ZainAnak
Subject: Slow performance after compile?
Date: 21 Jul 2005 13:00:00
Message: <web.42dfd385e3bef4703b6b98ba0@news.povray.org>
Hey all.  I'm a new pov user, and have been playing with compilation on my
machine.  I'm building 3.6 from the source here on the site, using Visual
C++ 2003 Standard Edition.  I'm finding my render times are about half as
fast as when I use the binaries from the site on the same scenes.  I've
tried compiling in release mode, to no avail.  Any ideas?

Many thanks!
-ZA


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From: Ryan Lamansky
Subject: Re: Slow performance after compile?
Date: 22 Jul 2005 10:24:22
Message: <42e10196$1@news.povray.org>
ZainAnak wrote:
> Hey all.  I'm a new pov user, and have been playing with compilation on my
> machine.  I'm building 3.6 from the source here on the site, using Visual
> C++ 2003 Standard Edition.  I'm finding my render times are about half as
> fast as when I use the binaries from the site on the same scenes.  I've
> tried compiling in release mode, to no avail.  Any ideas?
> 
> Many thanks!
> -ZA

POV-Ray provided by the website uses the latest version of the Intel C++ 
Compiler that was available at the time of that POV version's release.

The Intel C++ compiler is has more optimization capabilities than 
Microsoft's (which makes sense, since Intel's CPU engineers are just 
down the hall from the compiler writers).  This enables the Intel 
compiler to produce very fast code.

If you spend a lot of time playing with project and optimization 
settings, you can get fairly close with VS 2003 in performance, and even 
closer in VS 2005, but you'll never be able to match Intel's own work.

-Ryan


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From: ZainAnak
Subject: Re: Slow performance after compile?
Date: 22 Jul 2005 14:25:01
Message: <web.42e138db8dc14a5e3b6b98ba0@news.povray.org>
Thanks Ryan!  Can you (or anyone else here) suggest things to try for the
project and optimization settings in my Visual Studio project?  I am
relatively inexperienced doing such things, with most of my skill being in
able to click "Release" or "Debug" :)  So if you know how to optimize it
for the pov source, that'd be very helpful.

Many thanks!
-ZA

Ryan Lamansky <Spa### [at] kardaxcom> wrote:
> ZainAnak wrote:
> > Hey all.  I'm a new pov user, and have been playing with compilation on my
> > machine.  I'm building 3.6 from the source here on the site, using Visual
> > C++ 2003 Standard Edition.  I'm finding my render times are about half as
> > fast as when I use the binaries from the site on the same scenes.  I've
> > tried compiling in release mode, to no avail.  Any ideas?
> >
> > Many thanks!
> > -ZA
>
> POV-Ray provided by the website uses the latest version of the Intel C++
> Compiler that was available at the time of that POV version's release.
>
> The Intel C++ compiler is has more optimization capabilities than
> Microsoft's (which makes sense, since Intel's CPU engineers are just
> down the hall from the compiler writers).  This enables the Intel
> compiler to produce very fast code.
>
> If you spend a lot of time playing with project and optimization
> settings, you can get fairly close with VS 2003 in performance, and even
> closer in VS 2005, but you'll never be able to match Intel's own work.
>
> -Ryan


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From: Ryan Lamansky
Subject: Re: Slow performance after compile?
Date: 25 Jul 2005 08:15:45
Message: <42e4d7f1$1@news.povray.org>
ZainAnak wrote:
> Thanks Ryan!  Can you (or anyone else here) suggest things to try for the
> project and optimization settings in my Visual Studio project?  I am
> relatively inexperienced doing such things, with most of my skill being in
> able to click "Release" or "Debug" :)  So if you know how to optimize it
> for the pov source, that'd be very helpful.
> 
> Many thanks!
> -ZA

The best you can really do is, starting with release mode, go through 
the project settings and turning on a performance optimization or two, 
then building/running POV-Ray, and running a few scenes to see if it 
still works.  POV-Ray is compatible with most (though not all) extra 
optimizations.

-Ryan


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