POV-Ray : Newsgroups : povray.programming : partial rendering Server Time
22 Dec 2024 17:31:43 EST (-0500)
  partial rendering (Message 1 to 2 of 2)  
From: siggi-gross
Subject: partial rendering
Date: 17 May 2004 15:00:00
Message: <web.40a909c2b9916e6a39476b570@news.povray.org>
I am looking for a possibility to render only the visible parts of some
selected objects of a scene.

The idea is, to render a given scene and place it as background in a viewer.

Selected objects, i.e. #declare(d) als 2ND_LAYER should'nt been rendered.
After that, a second render pass should render only the visible pixels of
the selected objects.

In this second pass, POV-Ray should test each ray of the image, wether it
hits one of the selected objects or not.
- If none of the selected objects is hitted by the ray, Background (Alpha 1)
or even better, the corresponding pixel of the prerendered 1ST_LAYER should
be written to the img.
- If one of the selected objects is hitted, POV-Ray should test not only the
selected objects, also the objects of 1ST-LAYER. If the selected object is
hided by one of 1ST_LAYER, background is set, else the visible pixel of the
selected object is  set.

At least, the 2nd render pass is layered over the prerendered background in
the viewer.

Of course, shadows and reflection's wouldn't work correctly with this, but
it is'nt neccesary.

I work a lot with big scenes with more than 10-15k objects an even a "quick"
preview render can take a lot of time to render.
So the idea was to #declare all objects to be modified or added to the scene
as 2ND_LAYER. As long the camera and the resolution settings are'nt
changed, the prerendered background has no need to be done again.
As well, for the parts of the images, unaffected by the selected objects,
the ray tests could be skipped.

I thought about something like this:
1ST_LAYER.INC
camera
lights
#declare complete scene objects

2ND_LAYER.POV
#include "1ST_LAYER.inc"
#declare selected_objects

for each vis_ray:
#if vis_ray hits selected_object {
          test vis_ray in 1ST_LAYER and selected_objects
          #if vis_ray hits object_of_1ST_Layer => background
          #if vis_ray hits selected_objects =>
                           union { selected_objects }
                                 }


Since I'm not very familiar with #macros, I don't know if this is possible?
Otherwise, to implement this in the C-sourcecode?

Looking a little bit further, this could be quite helpful to place and
modify objects interactive in a POV-Frontend (just a thought)

Any ideas?

P.S.: I'm working on UNIX-Systems, perl-scripting etc should be OK for me
too:-)


Post a reply to this message

From: Thorsten Froehlich
Subject: Re: partial rendering
Date: 17 May 2004 17:50:15
Message: <40a93397@news.povray.org>
In article <web.40a909c2b9916e6a39476b570@news.povray.org> , "siggi-gross"
<sig### [at] webde> wrote:

> I am looking for a possibility to render only the visible parts of some
> selected objects of a scene.
>
> The idea is, to render a given scene and place it as background in a viewer.
>
> Selected objects, i.e. #declare(d) als 2ND_LAYER should'nt been rendered.
> After that, a second render pass should render only the visible pixels of
> the selected objects.
>
> In this second pass, POV-Ray should test each ray of the image, wether it
> hits one of the selected objects or not.

This is the wrong group for this question.  This group is for discussion of
the POV-Ray source code.  Questions about using the POV-Ray scene
description language or ray-tracing in general should be asked in either
povray.general or povray.newusers.  Feature requests and feature suggestions
should be placed in povray.general.

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.