POV-Ray : Newsgroups : povray.programming : POV-Ray 4.0 Server Time
23 Dec 2024 10:57:56 EST (-0500)
  POV-Ray 4.0 (Message 1 to 9 of 9)  
From: roederf
Subject: POV-Ray 4.0
Date: 22 Oct 2002 07:30:06
Message: <web.3db5357d321d02b3abea94790@news.povray.org>
We are working on a project using POV-Ray at university of Bonn. As we have
to use the POV-Ray programming style guides, we would like to know when the
new version (4.0) will be released and if the programming style will be
changed (real classes etc.).

For our implementation we have to use trimmed NURBS surfaces; is there
anyone out there working on this?

Regards, Florian Roeder


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From: Ken
Subject: Re: POV-Ray 4.0
Date: 22 Oct 2002 07:44:09
Message: <3DB53A35.19BE4CE7@pacbell.net>
roederf wrote:
> 
> We are working on a project using POV-Ray at university of Bonn. As we have
> to use the POV-Ray programming style guides, we would like to know when the
> new version (4.0) will be released and if the programming style will be
> changed (real classes etc.).

POV-Ray v4.0 is still in the planning stages and the design decisions that
will be used have not been finalized. It will be many months before details
of its design are released to the public and quite some time after that before
it is ready for final release. The only thing the POV-Team will say right
now is that it will be rewritten in c++.
 
> For our implementation we have to use trimmed NURBS surfaces; is there
> anyone out there working on this?

None that I am aware of. NURBS surfaces are generally considered to be useful
in Modelling software and usually tesselated/subdivided into triangles before
being used by raytracing software. It my understanding that POV-Ray will likely
never have direct support for rending of NURBS surfaces.

-- 
Ken Tyler


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From: Simon Adameit
Subject: Re: POV-Ray 4.0
Date: 22 Oct 2002 07:53:48
Message: <3db53c4c@news.povray.org>
Ken wrote:
> 
>>For our implementation we have to use trimmed NURBS surfaces; is there
>>anyone out there working on this?
> 
> 
> None that I am aware of. NURBS surfaces are generally considered to be useful
> in Modelling software and usually tesselated/subdivided into triangles before
> being used by raytracing software. It my understanding that POV-Ray will likely
> never have direct support for rending of NURBS surfaces.

I think someone made a macro to render nurbs as parametric surface or as 
mesh.


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From: Thorsten Froehlich
Subject: Re: POV-Ray 4.0
Date: 22 Oct 2002 07:54:42
Message: <3db53c82$1@news.povray.org>
In article <web.3db5357d321d02b3abea94790@news.povray.org> , "roederf" 
<roe### [at] csuni-bonnde> wrote:

> We are working on a project using POV-Ray at university of Bonn. As we have
> to use the POV-Ray programming style guides, we would like to know when the
> new version (4.0) will be released and if the programming style will be
> changed (real classes etc.).

There is no official release schedule or anything like that and the POV-Team
does not disclose internal schedules in general.  That said, while POV-Ray
4.0 will be rewritten in C++, some fundamental aspects of ray-tracing
enforce a certain class structure which at the very least implies all
objects have methods which provide what is currently provided as part of
"Method_Struct" in frame.h .

May I ask which department/professor is leading the research?  If you don't
want to post this here, you may also contact me at
<tho### [at] fitfraunhoferde>.  But please note that I don't read
(or reply) to email ever day.

    Thorsten

____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg

I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org


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From: Ken
Subject: Re: POV-Ray 4.0
Date: 22 Oct 2002 07:59:44
Message: <3DB53DDE.7CC9995B@pacbell.net>
Simon Adameit wrote:
> 
> Ken wrote:
> >
> >>For our implementation we have to use trimmed NURBS surfaces; is there
> >>anyone out there working on this?
> >
> >
> > None that I am aware of. NURBS surfaces are generally considered to be useful
> > in Modelling software and usually tesselated/subdivided into triangles before
> > being used by raytracing software. It my understanding that POV-Ray will likely
> > never have direct support for rending of NURBS surfaces.
> 
> I think someone made a macro to render nurbs as parametric surface or as
> mesh.

Something in the back of my fuzzy little brain recalls something like that but
it still does not imply -direct- support for the rendering of NURBS surfaces
in POV-Ray :)

-- 
Ken Tyler


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From: Rick [Kitty5]
Subject: Re: POV-Ray 4.0
Date: 22 Oct 2002 09:10:38
Message: <3db54e4e$1@news.povray.org>
Thorsten Froehlich wrote:
> But please note that I don't
> read (or reply) to email ever (day).

hehehe
--
Rick

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POV-Ray News & Resources http://Povray.co.uk
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From: Thorsten Froehlich
Subject: Re: POV-Ray 4.0
Date: 22 Oct 2002 11:09:37
Message: <3db56a31$1@news.povray.org>
In article <3db54e4e$1@news.povray.org> , "Rick [Kitty5]" <ric### [at] kitty5com>
wrote:

>> But please note that I don't
>> read (or reply) to email ever (day).

Ups, "every", of course :-)

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Alex
Subject: Re: POV-Ray 4.0
Date: 26 Oct 2002 05:00:08
Message: <web.3dba598b853f54ae15e7f0160@news.povray.org>
>For our implementation we have to use trimmed NURBS surfaces; is there
>anyone out there working on this?
>
 see:
"Ray Tracing Triangular Trimmed Free Form Surfaces"

Dept. of Computer Science, University of North Carolina at Chapel Hill
stu### [at] csuncedu

If you can't find the pdf paper, I'll be glad to mail it to you


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From: Alex
Subject: Re: POV-Ray 4.0
Date: 26 Oct 2002 05:20:04
Message: <web.3dba5d9b853f54ae15e7f0160@news.povray.org>
There's more:
http://www.acm.org/jgt/papers/MartinCohenFishShirley00


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