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Hellow,
I have cuple ideas that may improve POV (possibilities, speed,
comfortablens). Is this a good idea to send here (or on .general) such
"future requestes" ? I like to add some ideas how to implement it, maybe
write small parts of C++ and ofcourse beta-test it.
But I don't want (yet) to write POV code itself - I dont have time :/ I can
think about new futures in bus, when watching TV etc ;) but when i'm
working on PC, I usualy only have time to fastly start some render in
background and not to recompile pov...
Will my 'work' by usefull ? (when ideas will be interesting is there a
chance that somebody will code it, or help me to code it ) ?
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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In article <Xns### [at] 204213191226>,
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:
> I have cuple ideas that may improve POV (possibilities, speed,
> comfortablens). Is this a good idea to send here (or on .general) such
> "future requestes" ? I like to add some ideas how to implement it, maybe
> write small parts of C++ and ofcourse beta-test it.
The group povray.general would be the best for feature requests or
suggestions, this group is for discussion about the actual source code.
> Will my 'work' by usefull ? (when ideas will be interesting is there a
> chance that somebody will code it, or help me to code it ) ?
If someone with coding ability finds your idea interesting and it is
feasible, it stands a chance of being implemented.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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