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Hi everyone,
I'm trying to understand how the following define works (render.cpp):
#define rand2d(a, b)
jitttab[(int)(hashTable[(int)(hashTable[(int)((a)&0xfff)]^(b))&0xfff])&0xff]
I got that jitttab is an array of 256 random float ranging from -0.5 to 0.5.
hashtable is an array of 8192 unsigned short, where the first 4096
numbers are the the growing 0..4095 scattered randomly, and the last
4096 are just the same:
for (i = 0; i < 4096; i++)
{
hashTable[i] = i;
}
for (i = 4095; i >= 0; i--)
{
j = POV_RAND() % 4096;
temp = hashTable[i];
hashTable[i] = hashTable[j];
hashTable[j] = temp;
}
for (i = 0; i < 4096; i++)
{
hashTable[4096 + i] = hashTable[i];
}
My question is: what are the and and xor mask for?
Thanxs
Adam
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Adam wrote:
> Hi everyone,
> I'm trying to understand how the following define works (render.cpp):
> #define rand2d(a, b)
> jitttab[(int)(hashTable[(int)(hashTable[(int)((a)&0xfff)]^(b))&0xfff])&0xff]
>
> I got that jitttab is an array of 256 random float ranging from -0.5 to 0.5.
>
Re-write it to read it more easily:
idx = a;
idx = hashTable[idx & 0xfff]^b;
idx = hashTable[idx & 0xfff];
jitttab[ idx & 0xff ];
The & 0xff and &0xfff are just fast ways of doing the modulo operation
(i.e. make sure that we do not access beyond the end of the hash array).
The XOR (^) is probably just there to combine the hashes since rand2d
takes 2 arguments.
Wolfgang
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