"Bill Hails" <bil### [at] europeyahoo-inccom> schrieb im Newsbeitrag
news:40483d07@news.povray.org...
> Hi,
> during my first delve into the source to investigate a problem I
> was having, I spotted this
>
> static TEXTURE *warpNormalTextureList[MAX_NESTED_TEXTURES];
>
> and later on
> if(warpNormalTextures>MAX_NESTED_TEXTURES)
> Error("Too many nested textures.");
> warpNormalTextureList[warpNormalTextures++] = Texture;
>
> that should be
>
> if(warpNormalTextures>=MAX_NESTED_TEXTURES)
>
> unless I'm very much mistaken.
> It occurs in 4 places.
Thanks, I will take care of it.
Thorsten
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