Here we go again...
Christoph Hormann wrote:
>I did not completely understand your description, does this also fix the
>problem that when you close the render window with a mouse click after
>completition (with the +p option) the mouse event is passed to whatever
>is behind the window?
>
This is a separate patch for the mouse press bug as described above:
Modified in unix.cpp:
Add ButtonReleaseMask to the event mask:
-----------------------------------------------------------------------
#define theEVENTMASK (ButtonPressMask | \
ButtonReleaseMask | \
KeyPressMask | \
ExposureMask | \
StructureNotifyMask)
-----------------------------------------------------------------------
Make button release quit POVRay (instead of button press):
This is to replace the "case ButtonPress:" label in HandleXEvents():
-----------------------------------------------------------------------
case ButtonPress:
#if (X11_DEBUG > 0)
Debug_Info("ButtonPress\n");
#endif
if(!finished)
{
/*
* If not finished, a button click will cause a window refresh.
*/
refresh_x_min = 0;
refresh_y_min = theCurrY;
refresh_x_max = Frame.Screen_Width;
refresh_y_max = theCurrY + 1;
refresh = True;
}
break;
case ButtonRelease:
#if (X11_DEBUG > 0)
Debug_Info("ButtonRelease\n");
#endif
if(finished)
{
/* If finished, a button release will quit.*/
abortRender |= finished;
}
break;
-----------------------------------------------------------------------
I will not post the complete function here because it is too long.
Wolfgang
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