From: Mike Williams
Subject: bounced light
Date: 8 Apr 2002 11:58:11
Message: <3cb1be13@news.povray.org>
Is anyone working on enhancing the povray raytrace engine to allow for real
bounced light. Light that when it strikes an objects bounces off to go on
and illuminate other objects. I know radiosity is a way of achieving this
look but it seems rather week. I have been trying to create scenes where the
light is outside of a structure but the image is inside. Like a cave. Or a
room with the sun high in the sky. If this is possible already how? and to
what quality.
I have looked at a large number of rendering engines and I find this ability
only in high priced products and even then it if faked with lighting tricks.
I am not too worried about speed either.
Thanks very much for all of you very hard working programmers.
Mike Williams
IBO# 770070
www.quixtar.com
Mike Williams wrote:
> > Is anyone working on enhancing the povray raytrace engine to allow for real> bounced light. Light that when it strikes an objects bounces off to go on> and illuminate other objects. I know radiosity is a way of achieving this> look but it seems rather week. I have been trying to create scenes where the> light is outside of a structure but the image is inside. Like a cave. Or a> room with the sun high in the sky. If this is possible already how? and to> what quality.
Radiosity and photon mapping are the most common methods for doing this.
I don't know any popular rendering software using a different method
(apart form using finite element radiosity instead of monte carlo
techniques - something not possible in Povray for principal reasons)
For your examples Megapov/Povray 3.5 radiosity should lead to quite
acceptable results.
Christoph
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If you're using 3.5 try increasing recursion_limit. This might help (it
generates more bounced rays). If it's reflective use photons too.
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__________________
RAY
"Mike Williams" <mwi### [at] morninglightmediacom> wrote in message
news:3cb1be13@news.povray.org...
> Is anyone working on enhancing the povray raytrace engine to allow for
real
> bounced light. Light that when it strikes an objects bounces off to go on> and illuminate other objects. I know radiosity is a way of achieving this> look but it seems rather week. I have been trying to create scenes where
the
> light is outside of a structure but the image is inside. Like a cave. Or a> room with the sun high in the sky. If this is possible already how? and to> what quality.>> I have looked at a large number of rendering engines and I find this
ability
> only in high priced products and even then it if faked with lighting
tricks.
>> I am not too worried about speed either.>> Thanks very much for all of you very hard working programmers.>> Mike Williams> IBO# 770070> www.quixtar.com>>
Yes, in the cavity-type scenes I've rendered (such as a room with a single
window admitting light, or a cave), you really need to set recursion_limit
above 2. I typically use a recursion_limit of 7 in such scenes. I also have
gone up to 12 and seen quite a visible difference, but around 5-9 usually
works well.
George Pantazopoulos
"RAY" <RAY### [at] yahoocom> wrote in message
news:3cb73a28$1@news.povray.org...
> If you're using 3.5 try increasing recursion_limit. This might help (it> generates more bounced rays). If it's reflective use photons too.>> --> __________________> RAY> "Mike Williams" <mwi### [at] morninglightmediacom> wrote in message> news:3cb1be13@news.povray.org...> > Is anyone working on enhancing the povray raytrace engine to allow for> real> > bounced light. Light that when it strikes an objects bounces off to go
on
> > and illuminate other objects. I know radiosity is a way of achieving
this
> > look but it seems rather week. I have been trying to create scenes where> the> > light is outside of a structure but the image is inside. Like a cave. Or
a
> > room with the sun high in the sky. If this is possible already how? and
to
> > what quality.> >> > I have looked at a large number of rendering engines and I find this> ability> > only in high priced products and even then it if faked with lighting> tricks.> >> > I am not too worried about speed either.> >> > Thanks very much for all of you very hard working programmers.> >> > Mike Williams> > IBO# 770070> > www.quixtar.com> >> >>>