|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
hello,
what options did you use to compile pov3.5 with intel c++ ?
i try -G6 -O3 -QaxK -Qip to compile megapov, and results are really
scene-dependant.. (some time 10% faster, and some time slower than the vc++
compile !) (on an athlon)
M
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Mael wrote:
>
> hello,
>
> what options did you use to compile pov3.5 with intel c++ ?
but, but, but... you have the _sources_ ???
> i try -G6 -O3 -QaxK -Qip to compile megapov, and results are really
> scene-dependant.. (some time 10% faster, and some time slower than the vc++
> compile !) (on an athlon)
>
> M
--
Thierry, http://la.buvette.org/exPOV/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Fri, 12 Oct 2001 18:12:46 +0200, Thierry B. wrote:
>Mael wrote:
>>
>> hello,
>>
>> what options did you use to compile pov3.5 with intel c++ ?
>
> but, but, but... you have the _sources_ ???
No, that's why he said he tried with MegaPOV.
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbt 1}hollow interior{media{emission T}}finish{
reflection.1}}#end Z(-x-x.2y)Z(-x-x.4x)camera{location z*-10rotate x*90}
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|