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Snowman <sno### [at] somewherecom> wrote:
: Can you program a polygon so that it lies in a three dimensional plane, i.e.
: not on the x-y axis?
You can rotate objects.
--
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););} /*- Warp -*/
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In article <3aabd3ad$1@news.povray.org>, "Snowman"
<sno### [at] somewherecom> wrote:
> Can you program a polygon so that it lies in a three dimensional plane,
> i.e. not on the x-y axis?
I don't think you can do so directly, but as Warp said, you can use the
rotate command to do what you want. Or you may be able to do what you
want with triangles, which are not constrained to any particular plane.
BTW, this group is for discussion about the POV-Ray source code, not
scene description language help. For a question like this, you want
povray.newusers.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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