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I never noticed untill I needed them. Povray doesn't implement any of
the inverse trig functions? Please oh PLEASE tell me I'm wrong. I need
them to calculate some angles required for an object rotation. Blech.
Maybe I'll just patch the darned thing into MegaPOV.. :-(
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On Tue, 23 Jan 2001 11:36:36 -0500, Thomas Charron wrote:
> I never noticed untill I needed them. Povray doesn't implement any of
>the inverse trig functions? Please oh PLEASE tell me I'm wrong. I need
>them to calculate some angles required for an object rotation. Blech.
>Maybe I'll just patch the darned thing into MegaPOV.. :-(
This doesn't really belong here, since it's a question about the scene
language and not about the source code to POV, but you might want to
reread the part of the documentation that says
acos(A) Arc-cosine of A. Returns the angle, measured in radians, whose
cosine is A.
[...]
asin(A) Arc-sine of A. Returns the angle, measured in radians, whose
sine is A.
atan2(A,B) Arc-tangent of (A/B). Returns the angle, measured in radians,
whose tangent is (A/B). Returns appropriate value even if B is
zero. Use atan2(A,1) to compute usual atan(A) function.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
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Sorry, misinterpetation of 'programming'.. :-P My fault, blindly
posted.. For some reason, I didn;t see the darned arc routines in there..
(bonkbonkbonk).. Rough day, my humble appologies.. Floggings may now
continue..
"Ron Parker" <ron### [at] povrayorg> wrote in message
news:slr### [at] fwicom...
> On Tue, 23 Jan 2001 11:36:36 -0500, Thomas Charron wrote:
> > I never noticed untill I needed them. Povray doesn't implement any
of
> >the inverse trig functions? Please oh PLEASE tell me I'm wrong. I need
> >them to calculate some angles required for an object rotation. Blech.
> >Maybe I'll just patch the darned thing into MegaPOV.. :-(
>
> This doesn't really belong here, since it's a question about the scene
> language and not about the source code to POV, but you might want to
> reread the part of the documentation that says
>
> acos(A) Arc-cosine of A. Returns the angle, measured in radians, whose
> cosine is A.
>
> [...]
>
> asin(A) Arc-sine of A. Returns the angle, measured in radians, whose
> sine is A.
>
> atan2(A,B) Arc-tangent of (A/B). Returns the angle, measured in radians,
> whose tangent is (A/B). Returns appropriate value even if B is
> zero. Use atan2(A,1) to compute usual atan(A) function.
>
> --
> Ron Parker http://www2.fwi.com/~parkerr/traces.html
> My opinions. Mine. Not anyone else's.
Post a reply to this message
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Sorry, misinterpetation of 'programming'.. :-P My fault, blindly
posted.. For some reason, I didn;t see the darned arc routines in there..
(bonkbonkbonk).. Rough day, my humble appologies.. Floggings may now
continue..
"Ron Parker" <ron### [at] povrayorg> wrote in message
news:slr### [at] fwicom...
> On Tue, 23 Jan 2001 11:36:36 -0500, Thomas Charron wrote:
> > I never noticed untill I needed them. Povray doesn't implement any
of
> >the inverse trig functions? Please oh PLEASE tell me I'm wrong. I need
> >them to calculate some angles required for an object rotation. Blech.
> >Maybe I'll just patch the darned thing into MegaPOV.. :-(
>
> This doesn't really belong here, since it's a question about the scene
> language and not about the source code to POV, but you might want to
> reread the part of the documentation that says
>
> acos(A) Arc-cosine of A. Returns the angle, measured in radians, whose
> cosine is A.
>
> [...]
>
> asin(A) Arc-sine of A. Returns the angle, measured in radians, whose
> sine is A.
>
> atan2(A,B) Arc-tangent of (A/B). Returns the angle, measured in radians,
> whose tangent is (A/B). Returns appropriate value even if B is
> zero. Use atan2(A,1) to compute usual atan(A) function.
>
> --
> Ron Parker http://www2.fwi.com/~parkerr/traces.html
> My opinions. Mine. Not anyone else's.
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