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From: William F  Pokorny
Subject: Where is the beep?
Date: 2 Aug 2002 11:05:13
Message: <3D4A9FA9.EE196C58@attglobal.net>
Could someone point me to the source file containing the code which
causes the beep at the end of a render? The -P option suggested by Warp
does not silence the beep and I am to the point where want to cut some
wires! :-)

Yes, I tried to find it in the source code myself and I failed.


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From: TinCanMan
Subject: Re: Where is the beep?
Date: 2 Aug 2002 11:24:19
Message: <3d4aa423@news.povray.org>
"William F. Pokorny" <pok### [at] attglobalnet> wrote in message
news:3D4A9FA9.EE196C58@attglobal.net...
> Could someone point me to the source file containing the code which
> causes the beep at the end of a render? The -P option suggested by Warp
> does not silence the beep and I am to the point where want to cut some
> wires! :-)
>
> Yes, I tried to find it in the source code myself and I failed.

(In the windows version anyways) Under the menu "Render>On Completion...>"
you can set what you want POV to do (ie, No Beep).  Mine hasn't beeped in
years.

-tgq


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From: William F  Pokorny
Subject: Re: Where is the beep?
Date: 2 Aug 2002 11:31:17
Message: <3D4AA5C5.EB394292@attglobal.net>
Yes, that does work for windows and I use it. But, I am trying to silence my
unix compiles too.

TinCanMan wrote:

>
> (In the windows version anyways) Under the menu "Render>On Completion...>"
> you can set what you want POV to do (ie, No Beep).  Mine hasn't beeped in
> years.
>
> -tgq


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From: Chris TRIBBECK
Subject: Re: Where is the beep?
Date: 2 Aug 2002 11:33:47
Message: <3d4aa65b$1@news.povray.org>
Rip the loud speaker out :-)


3D4AA5C5.EB394292@attglobal.net...
> Yes, that does work for windows and I use it. But, I am trying to silence
my
> unix compiles too.
>
> TinCanMan wrote:
>
> >
> > (In the windows version anyways) Under the menu "Render>On
Completion...>"
> > you can set what you want POV to do (ie, No Beep).  Mine hasn't beeped
in
> > years.
> >
> > -tgq
>


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From: William F  Pokorny
Subject: Re: Where is the beep?
Date: 2 Aug 2002 11:55:17
Message: <3D4AAB64.2146EDAA@attglobal.net>
That thought has been given some consideration....  :-) Unfortunately,  with
my pov-ray use at work, I do no own or even control the computers I
use.

Chris TRIBBECK wrote:

> Rip the loud speaker out :-)
>


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From: Christoph Hormann
Subject: Re: Where is the beep?
Date: 2 Aug 2002 12:10:29
Message: <3D4AAEF4.788130DA@gmx.de>
"William F. Pokorny" wrote:
> 
> Could someone point me to the source file containing the code which
> causes the beep at the end of a render? The -P option suggested by Warp
> does not silence the beep and I am to the point where want to cut some
> wires! :-)
> 
> Yes, I tried to find it in the source code myself and I failed.

I'm not sure in what source file it is, but searching for the bell
charcter ('\a') should find what you are searching for.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 15 Jul. 2002 _____./\/^>_*_<^\/\.______


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From: William F  Pokorny
Subject: Re: Where is the beep?
Date: 2 Aug 2002 13:29:44
Message: <3D4AC188.9B95FE0A@attglobal.net>
Christoph,
Perhaps it is easy to find, but I am having no luck.  I tried seraching for
the actual bell character, the string '\a', the words bell and sound,
several variations of hex - which did turn up the bell character in some of
the parsestr code, but I think this bell character is being used to generate
double byte code strings.   I am about to head out on a 14 day vacation,
when I get back I will try again to un-ring the bell. I can certainly do a
more thorough read of the exit code and I could also bring pov-ray up under
a debugger to see where it "rings the bell."

> I'm not sure in what source file it is, but searching for the bell
> charcter ('\a') should find what you are searching for.
>


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From: Ron Parker
Subject: Re: Where is the beep?
Date: 2 Aug 2002 14:09:35
Message: <slrnaklin1.otu.ron.parker@fwi.com>
On Fri, 02 Aug 2002 13:29:44 -0400, William F. Pokorny wrote:
> Christoph,
> Perhaps it is easy to find, but I am having no luck.  I tried seraching for
> the actual bell character, the string '\a', the words bell and sound,
> several variations of hex - which did turn up the bell character in some of
> the parsestr code, but I think this bell character is being used to generate
> double byte code strings.   I am about to head out on a 14 day vacation,
> when I get back I will try again to un-ring the bell. I can certainly do a
> more thorough read of the exit code and I could also bring pov-ray up under
> a debugger to see where it "rings the bell."

It's in userdisp.cpp; search for "\007".


-- 
plane{-z,-3normal{crackle scale.2#local a=5;#while(a)warp{repeat x flip x}rotate
z*60#local a=a-1;#end translate-9*x}pigment{rgb 1}}light_source{-9red 1rotate 60
*z}light_source{-9rgb y rotate-z*60}light_source{9-z*18rgb z}text{ttf"arial.ttf"
"RP".01,0translate-<.6,.4,.02>pigment{bozo}}light_source{-z*3rgb-.2}//Ron Parker


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From: William F  Pokorny
Subject: Re: Where is the beep?
Date: 2 Aug 2002 14:32:10
Message: <3D4AD02A.E713B021@attglobal.net>
Ron,
Thanks!!!

And for those who would like to patch their old pov-ray 3.1g based compiles, you
can find the code in:  userio.c

Ron Parker wrote:

> It's in userdisp.cpp; search for "\007".
>


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From: Peter Popov
Subject: Re: Where is the beep?
Date: 2 Aug 2002 14:43:13
Message: <kcklkucrksufdv1cc549sl8eqvmqhgvmv9@4ax.com>
On Fri, 02 Aug 2002 11:05:13 -0400, "William F. Pokorny"
<pok### [at] attglobalnet> wrote:

>I am to the point where want to cut some wires! :-)

At home, I've hooked the speaker through the turbo switch (you can
tell I have an old computer :) ) and I can just turn it on and off
whenever I like.

If you're the unlucky owner of a >200 MHz computer with no Turbo
switch on the case, use the reset button with an electronic key
instead - you don't need in under Linux anyway (at least I never did
in the several years since I've been running Linux)

Seriously now, a grep "\\a" * in the source code directory should find
the lines in question.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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