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Could someone point me to the source file containing the code which
causes the beep at the end of a render? The -P option suggested by Warp
does not silence the beep and I am to the point where want to cut some
wires! :-)
Yes, I tried to find it in the source code myself and I failed.
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"William F. Pokorny" <pok### [at] attglobalnet> wrote in message
news:3D4A9FA9.EE196C58@attglobal.net...
> Could someone point me to the source file containing the code which
> causes the beep at the end of a render? The -P option suggested by Warp
> does not silence the beep and I am to the point where want to cut some
> wires! :-)
>
> Yes, I tried to find it in the source code myself and I failed.
(In the windows version anyways) Under the menu "Render>On Completion...>"
you can set what you want POV to do (ie, No Beep). Mine hasn't beeped in
years.
-tgq
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Yes, that does work for windows and I use it. But, I am trying to silence my
unix compiles too.
TinCanMan wrote:
>
> (In the windows version anyways) Under the menu "Render>On Completion...>"
> you can set what you want POV to do (ie, No Beep). Mine hasn't beeped in
> years.
>
> -tgq
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Rip the loud speaker out :-)
3D4AA5C5.EB394292@attglobal.net...
> Yes, that does work for windows and I use it. But, I am trying to silence
my
> unix compiles too.
>
> TinCanMan wrote:
>
> >
> > (In the windows version anyways) Under the menu "Render>On
Completion...>"
> > you can set what you want POV to do (ie, No Beep). Mine hasn't beeped
in
> > years.
> >
> > -tgq
>
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That thought has been given some consideration.... :-) Unfortunately, with
my pov-ray use at work, I do no own or even control the computers I
use.
Chris TRIBBECK wrote:
> Rip the loud speaker out :-)
>
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"William F. Pokorny" wrote:
>
> Could someone point me to the source file containing the code which
> causes the beep at the end of a render? The -P option suggested by Warp
> does not silence the beep and I am to the point where want to cut some
> wires! :-)
>
> Yes, I tried to find it in the source code myself and I failed.
I'm not sure in what source file it is, but searching for the bell
charcter ('\a') should find what you are searching for.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 15 Jul. 2002 _____./\/^>_*_<^\/\.______
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Christoph,
Perhaps it is easy to find, but I am having no luck. I tried seraching for
the actual bell character, the string '\a', the words bell and sound,
several variations of hex - which did turn up the bell character in some of
the parsestr code, but I think this bell character is being used to generate
double byte code strings. I am about to head out on a 14 day vacation,
when I get back I will try again to un-ring the bell. I can certainly do a
more thorough read of the exit code and I could also bring pov-ray up under
a debugger to see where it "rings the bell."
> I'm not sure in what source file it is, but searching for the bell
> charcter ('\a') should find what you are searching for.
>
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On Fri, 02 Aug 2002 13:29:44 -0400, William F. Pokorny wrote:
> Christoph,
> Perhaps it is easy to find, but I am having no luck. I tried seraching for
> the actual bell character, the string '\a', the words bell and sound,
> several variations of hex - which did turn up the bell character in some of
> the parsestr code, but I think this bell character is being used to generate
> double byte code strings. I am about to head out on a 14 day vacation,
> when I get back I will try again to un-ring the bell. I can certainly do a
> more thorough read of the exit code and I could also bring pov-ray up under
> a debugger to see where it "rings the bell."
It's in userdisp.cpp; search for "\007".
--
plane{-z,-3normal{crackle scale.2#local a=5;#while(a)warp{repeat x flip x}rotate
z*60#local a=a-1;#end translate-9*x}pigment{rgb 1}}light_source{-9red 1rotate 60
*z}light_source{-9rgb y rotate-z*60}light_source{9-z*18rgb z}text{ttf"arial.ttf"
"RP".01,0translate-<.6,.4,.02>pigment{bozo}}light_source{-z*3rgb-.2}//Ron Parker
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Ron,
Thanks!!!
And for those who would like to patch their old pov-ray 3.1g based compiles, you
can find the code in: userio.c
Ron Parker wrote:
> It's in userdisp.cpp; search for "\007".
>
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On Fri, 02 Aug 2002 11:05:13 -0400, "William F. Pokorny"
<pok### [at] attglobalnet> wrote:
>I am to the point where want to cut some wires! :-)
At home, I've hooked the speaker through the turbo switch (you can
tell I have an old computer :) ) and I can just turn it on and off
whenever I like.
If you're the unlucky owner of a >200 MHz computer with no Turbo
switch on the case, use the reset button with an electronic key
instead - you don't need in under Linux anyway (at least I never did
in the several years since I've been running Linux)
Seriously now, a grep "\\a" * in the source code directory should find
the lines in question.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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