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Hello,
I want to remake the ray-tracer whith GL and i would like to find all
informations wich could help me if u've got something, tks before.
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gridaine Loic <lgr### [at] etudiantuniv-mlvfr> wrote:
> Hello,
> I want to remake the ray-tracer whith GL and i would like to find all
> informations wich could help me if u've got something, tks before.
Do you even know what GL is?
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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On 12 Mar 2002 12:05:56 -0500, Warp <war### [at] tagpovrayorg> wrote:
> gridaine Loic <lgr### [at] etudiantuniv-mlvfr> wrote:
> > Hello,
> > I want to remake the ray-tracer whith GL and i would like to find all
> > informations wich could help me if u've got something, tks before.
>
> Do you even know what GL is?
Looks like his initials :-)
ABX
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In article <3C8E2D67.D70857A3@etudiant.univ-mlv.fr>,
gridaine Loic <lgr### [at] etudiantuniv-mlvfr> wrote:
> I want to remake the ray-tracer whith GL and i would like to find all
> informations wich could help me if u've got something, tks before.
GL? You mean OpenGL?
Allowing POV to render previews in OpenGL has been discussed a lot, I
suggest you look through the older messages in this group. It is much
more difficult then it might look at first, since most shapes are traced
directly instead of being reduced to triangles, and OpenGL can't deal
with the objects directly. There is at least one other person looking at
doing this, and I'm thinking of making an attempt myself when POV 3.5
and the tesselation patch are both available, but doing anything right
now would be kind of pointless, it would become obsolete almost
immediately.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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Ok tks.
>
> In article <3C8E2D67.D70857A3@etudiant.univ-mlv.fr>,
> gridaine Loic <lgr### [at] etudiantuniv-mlvfr> wrote:
>
> > I want to remake the ray-tracer whith GL and i would like to find all
> > informations wich could help me if u've got something, tks before.
>
> GL? You mean OpenGL?
> Allowing POV to render previews in OpenGL has been discussed a lot, I
> suggest you look through the older messages in this group. It is much
> more difficult then it might look at first, since most shapes are traced
> directly instead of being reduced to triangles, and OpenGL can't deal
> with the objects directly. There is at least one other person looking at
> doing this, and I'm thinking of making an attempt myself when POV 3.5
> and the tesselation patch are both available, but doing anything right
> now would be kind of pointless, it would become obsolete almost
> immediately.
>
> --
> Christopher James Huff <chr### [at] maccom>
> POV-Ray TAG e-mail: chr### [at] tagpovrayorg
> TAG web site: http://tag.povray.org/
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