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Hi.
Im' trying to compile the app "RAW2POV":
http://www.globalserve.net/~sanger/rawpov18.zip
It's included and header "values.h" that is not an ANSI header.
I'm trying to make it on MacOS X (BSD based).
Anyone can help me understand what "values.h" is?
*** to answer by mail please remove "X" ***
\--------------------------------------------------------\
\ Diego Krota http://www.geocities.com/dkrota \
\-------\------------------------------------------------\-------\
\ Never do anything you wouldn't be caught dead doing \
\--------------------------------------------------------\
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On Thu, 17 May 2001 17:09:51 +0200, Diego Krota wrote:
>Hi.
>Im' trying to compile the app "RAW2POV":
>http://www.globalserve.net/~sanger/rawpov18.zip
>
>It's included and header "values.h" that is not an ANSI header.
>I'm trying to make it on MacOS X (BSD based).
>
>Anyone can help me understand what "values.h" is?
It appears to be a header file that comes with GCC and defines alternate
(old) names for the things in limits.h and floats.h. Since it's GPL, I'll
post a copy in povray.binaries.programming for you. You may have to edit
it to make it work, of course, but it's short.
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end
Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}
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Ron Parker wrote:
>
> On Thu, 17 May 2001 17:09:51 +0200, Diego Krota wrote:
> >Hi.
> >Im' trying to compile the app "RAW2POV":
> >http://www.globalserve.net/~sanger/rawpov18.zip
> >
> >It's included and header "values.h" that is not an ANSI header.
> >I'm trying to make it on MacOS X (BSD based).
> >
> >Anyone can help me understand what "values.h" is?
>
> It appears to be a header file that comes with GCC and defines alternate
> (old) names for the things in limits.h and floats.h. Since it's GPL, I'll
> post a copy in povray.binaries.programming for you. You may have to edit
> it to make it work, of course, but it's short.
>
> --
> #macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
> -z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
> P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end
> Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}
Thank you!
:)
\--------------------------------------------------------\
\ Diego Krota http://www.geocities.com/dkrota \
\-------\------------------------------------------------\-------\
\ Never do anything you wouldn't be caught dead doing \
\--------------------------------------------------------\
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