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I have a question. I have an object where I know the cneter (say a sphere)
and I know what angle I want it to travel at (just 2 dimensional, x and y)
How do I make that object move at that angle? Im a little rusty on my math.
I know it has to do with sin, etc but can't put it together.
Matt
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In article <39133d3a$1@news.povray.org>, "Matt Savard"
<msa### [at] rainorg> wrote:
> I have a question. I have an object where I know the cneter (say a
> sphere) and I know what angle I want it to travel at (just 2
> dimensional, x and y) How do I make that object move at that angle?
> Im a little rusty on my math. I know it has to do with sin, etc but
> can't put it together.
First, this is the wrong group to post this in, povray.programming is
for discussions of programming. The povray.newusers group would be a
better choice, since this isn't a very "advanced" question.
As for the problem-my advice would be to look into the "translate" and
"rotate" keywords.
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
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