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From: Philippe Debar
Subject: Re: XML (was Re: Toughts about implementing motion-blur in POV-Ray...)
Date: 3 Dec 1999 05:48:55
Message: <3847a017@news.povray.org>
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Jon A. Cruz wrote:
> Yes, but one thing you get is that any standard XML editor (and more are
> arriving each day) can do all that editing and homework for you. You'd
then end
> up typing less, and would be able to view your scene as a tree, move
things
> around, colapse and expand, etc.
>
> And the editor imported what you typed and then did your preferred tab
> formatting on it, of course. :-)
This is way better. I didn't get this editor idea. The tree view is really
seducing. But I still am more confortable with keeping povscript the way it
is and to use(don't look at me, I am no programer) a pov2xml translator or -
even better IMHO - to have a povscript treeview editor (I said I am no
programer - heck, I can't even _spell_ "programmer" correctly).
Povingly
Philippe
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From: Philippe Debar
Subject: Re: XML (was Re: Toughts about implementing motion-blur in POV-Ray...)
Date: 3 Dec 1999 05:48:56
Message: <3847a018@news.povray.org>
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Mark Wagner wrote:
> DKBTrace had a similar syntax.
>
> OBJECT
> SPHERE
> <0 2 0> 1
> END_SPHERE
> TEXTURE
> COLOUR RED 1 GREEN 1 BLUE 1
> PHONG 1
> DIFFUSE 0.1
> REFLECTION 0.9
> METALLIC
> END_TEXTURE
> END_OBJECT
So, I was not so mistaken (it is the keyword / end_keyword syntax that gave
me that impression).
Thank you Mark.
Philippe
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From: Ron Parker
Subject: Re: XML (was Re: Toughts about implementing motion-blur in POV-Ray...)
Date: 3 Dec 1999 08:16:52
Message: <3847c2c4@news.povray.org>
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On Fri, 3 Dec 1999 01:23:34 -0500, Mark Wagner wrote:
>
>Ken wrote in message <38464170.FA093F22@pacbell.net>...
>>Every once in a while an over zealous person with a programming
>>background pops up and suggests that the language should become more C
>>oriented or should include object oriented programming or a host of other
>>scenarios.
>
>POV script should be changed to a language based on LISP :-)
I'm with him. That'd make the parser *really* easy to write. :)
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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From: Nigel Stewart
Subject: Re: XML (was Re: Toughts about implementing motion-blur in POV-Ray...)
Date: 3 Dec 1999 11:24:39
Message: <3847EE14.954AD4B9@nigels.com>
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> I think this little exercise is getting out of hand.
I must admit, I was surprised to see the reaction
to our quiet little conversation... You'd think
that the current scripting is the be all and
end-all of scripting. I can understand people
getting worried about "elitist programmer types"
wanting to impose new paradigms - but all we're
doing is talking about it. The POV team are
conservative about making changes - this ensures
that users will not get bulldozed....
A basic criteria for me would be that the parser
is modularised, so that the "old" parser and the
"new" parser would still both work. I personally
don't want to tell people to do things "my" way,
I just think that POV script is TOO MUCH like C
programming, and a bit too unstructured. That is
my opinion as an experienced C and C++ programmer.
I'd like POV data to be a bit more "open" in terms
of exchange with other applications. (Even
between different versions of POV... :-)
So, although I'm kindof impressed with the
reaction, please lets keep some perspective.
We're not talking about turning POV into a modeller.
We're saying that the scene files can be strutured
so that GUI based editing is more feasible.
Now, Jon, lets rename our thread to
"Re: Porting POV to Java" so that we can get some
peace.. :-)
--
Nigel Stewart (nig### [at] nigels com)
Research Student, Software Developer, Tokyo Dweller
"The Australian Government wants to read your email."
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