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From: omniVERSE
Subject: Re: XML (was Re: Toughts about implementing motion-blur in POV-Ray...)
Date: 2 Dec 1999 15:03:30
Message: <3846d092@news.povray.org>
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Whew! (nothing personal Jon)
Terribly sorry to confuse others by implying Jon Cruz to be on the POV-Team.
Sincere apologies to all. I had read both those messages just yesterday and
somehow Jon got stuck in my mind as being listed there. Strange really
because he isn't even one of the repliers to either of those. Maybe I've
been psyched out, or paranoia is a worse thing than I previously thought.
Bob
Ron Parker <ron### [at] povray org> wrote in message
news:3846b3e9@news.povray.org...
> On Thu, 2 Dec 1999 11:50:49 -0600, omniVERSE wrote:
>
> >Ken <tyl### [at] pacbell net> wrote in message
> >news:38464170.FA093F22@pacbell.net...
> >>
> >> I get scared whenever someone mentions changing the scripting
language
> >> in POV-Ray.
> >
> > Scarier is that fact that Jon A. C. has a voice on the POV-Team [...]
>
> That's news to me, as I'm sure it is to the other POV-Team members. The
> official Team roster was just posted in povray.general within the past
> few days. You might want to go reread it.
>
> --
> These are my opinions. I do NOT speak for the POV-Team.
> The superpatch: http://www2.fwi.com/~parkerr/superpatch/
> My other stuff: http://www2.fwi.com/~parkerr/traces.html
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From: Nigel Stewart
Subject: Re: XML (was Re: Toughts about implementing motion-blur in POV-Ray...)
Date: 2 Dec 1999 20:11:59
Message: <384692A8.71BF8E47@nigels.com>
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> <sphere radius=1>
> <pigment>
> <color rgb='#ff00ff'>
> </pigment>
> <rotate x=0 y=10 z=0>
> </sphere>
OK, so what does a for loop look like in this
imaginary XML povscript?
I guess that we can simply plug-in the appropriate
editors for different groups in the XML file?
Plug-in the sphere editor, bezier editor, spline,
etc...
--
Nigel Stewart (nig### [at] nigels com)
Research Student, Software Developer, Tokyo Dweller
"The Australian Government wants to read your email."
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From: Jon A Cruz
Subject: Re: XML (was Re: Toughts about implementing motion-blur in POV-Ray...)
Date: 3 Dec 1999 00:30:11
Message: <3847557A.B1D603FF@geocities.com>
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Whew you??? Whew me!
I just saw your first post and started scanning those recent announcements to
see if I had forgotten someone talking to me. =-O (me with my hair standing
up)
omniVERSE wrote:
> Whew! (nothing personal Jon)
> Terribly sorry to confuse others by implying Jon Cruz to be on the POV-Team.
> Sincere apologies to all. I had read both those messages just yesterday and
> somehow Jon got stuck in my mind as being listed there. Strange really
> because he isn't even one of the repliers to either of those. Maybe I've
> been psyched out, or paranoia is a worse thing than I previously thought.
>
> Bob
>
> Ron Parker <ron### [at] povray org> wrote in message
> news:3846b3e9@news.povray.org...
> > On Thu, 2 Dec 1999 11:50:49 -0600, omniVERSE wrote:
> >
> > >Ken <tyl### [at] pacbell net> wrote in message
> > >news:38464170.FA093F22@pacbell.net...
> > >>
> > >> I get scared whenever someone mentions changing the scripting
> language
> > >> in POV-Ray.
> > >
> > > Scarier is that fact that Jon A. C. has a voice on the POV-Team [...]
> >
> > That's news to me, as I'm sure it is to the other POV-Team members. The
> > official Team roster was just posted in povray.general within the past
> > few days. You might want to go reread it.
> >
> > --
> > These are my opinions. I do NOT speak for the POV-Team.
> > The superpatch: http://www2.fwi.com/~parkerr/superpatch/
> > My other stuff: http://www2.fwi.com/~parkerr/traces.html
--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.
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From: Jon A Cruz
Subject: Re: XML (was Re: Toughts about implementing motion-blur in POV-Ray...)
Date: 3 Dec 1999 00:34:49
Message: <3847568F.376E0360@geocities.com>
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Nigel Stewart wrote:
> > <sphere radius=1>
> > <pigment>
> > <color rgb='#ff00ff'>
> > </pigment>
> > <rotate x=0 y=10 z=0>
> > </sphere>
>
> OK, so what does a for loop look like in this
> imaginary XML povscript?
>
> I guess that we can simply plug-in the appropriate
> editors for different groups in the XML file?
> Plug-in the sphere editor, bezier editor, spline,
> etc...
>
> --
> Nigel Stewart (nig### [at] nigels com)
> Research Student, Software Developer, Tokyo Dweller
> "The Australian Government wants to read your email."
<loop counter=foo initial=1 final=5 step =1>
<sphere radius=1>
<center x=0 y=0 z=0/>
<pigment>
<color rgb='#ff00ff'/>
</pigment>
<rotate x=0 y=10 z=0/>
<translate>
<y>foo + 1 * 5</y>
</translate>
</sphere>
</loop>
Arrggggghhh! no! stop stop stop!!!
My head is exploding!
;-)
I think this little exercise is getting out of hand.
--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.
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From: Mark Wagner
Subject: Re: XML (was Re: Toughts about implementing motion-blur in POV-Ray...)
Date: 3 Dec 1999 01:18:31
Message: <384760b7@news.povray.org>
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Philippe Debar wrote in message <38468602@news.povray.org>...
>Jon A. Cruz wrote:
>> <sphere radius=1>
>> <pigment>
>> <color rgb='#ff00ff'>
>> </pigment>
>> <rotate x=0 y=10 z=0>
>> </sphere>
>
>BTW, wasn't some early POVscript (or DKB) that looked like that? Or am I
>completely mistaken once again?
>
DKBTrace had a similar syntax.
OBJECT
SPHERE
<0 2 0> 1
END_SPHERE
TEXTURE
COLOUR RED 1 GREEN 1 BLUE 1
PHONG 1
DIFFUSE 0.1
REFLECTION 0.9
METALLIC
END_TEXTURE
END_OBJECT
Mark
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From: Mark Wagner
Subject: Re: XML (was Re: Toughts about implementing motion-blur in POV-Ray...)
Date: 3 Dec 1999 01:20:42
Message: <3847613a@news.povray.org>
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Ken wrote in message <38464170.FA093F22@pacbell.net>...
>Every once in a while an over zealous person with a programming
>background pops up and suggests that the language should become more C
>oriented or should include object oriented programming or a host of other
>scenarios.
POV script should be changed to a language based on LISP :-)
Mark
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From: Philippe Debar
Subject: Re: XML (was Re: Toughts about implementing motion-blur in POV-Ray...)
Date: 3 Dec 1999 05:48:55
Message: <3847a017@news.povray.org>
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Jon A. Cruz wrote:
> Yes, but one thing you get is that any standard XML editor (and more are
> arriving each day) can do all that editing and homework for you. You'd
then end
> up typing less, and would be able to view your scene as a tree, move
things
> around, colapse and expand, etc.
>
> And the editor imported what you typed and then did your preferred tab
> formatting on it, of course. :-)
This is way better. I didn't get this editor idea. The tree view is really
seducing. But I still am more confortable with keeping povscript the way it
is and to use(don't look at me, I am no programer) a pov2xml translator or -
even better IMHO - to have a povscript treeview editor (I said I am no
programer - heck, I can't even _spell_ "programmer" correctly).
Povingly
Philippe
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From: Philippe Debar
Subject: Re: XML (was Re: Toughts about implementing motion-blur in POV-Ray...)
Date: 3 Dec 1999 05:48:56
Message: <3847a018@news.povray.org>
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Mark Wagner wrote:
> DKBTrace had a similar syntax.
>
> OBJECT
> SPHERE
> <0 2 0> 1
> END_SPHERE
> TEXTURE
> COLOUR RED 1 GREEN 1 BLUE 1
> PHONG 1
> DIFFUSE 0.1
> REFLECTION 0.9
> METALLIC
> END_TEXTURE
> END_OBJECT
So, I was not so mistaken (it is the keyword / end_keyword syntax that gave
me that impression).
Thank you Mark.
Philippe
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From: Ron Parker
Subject: Re: XML (was Re: Toughts about implementing motion-blur in POV-Ray...)
Date: 3 Dec 1999 08:16:52
Message: <3847c2c4@news.povray.org>
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On Fri, 3 Dec 1999 01:23:34 -0500, Mark Wagner wrote:
>
>Ken wrote in message <38464170.FA093F22@pacbell.net>...
>>Every once in a while an over zealous person with a programming
>>background pops up and suggests that the language should become more C
>>oriented or should include object oriented programming or a host of other
>>scenarios.
>
>POV script should be changed to a language based on LISP :-)
I'm with him. That'd make the parser *really* easy to write. :)
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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From: Nigel Stewart
Subject: Re: XML (was Re: Toughts about implementing motion-blur in POV-Ray...)
Date: 3 Dec 1999 11:24:39
Message: <3847EE14.954AD4B9@nigels.com>
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> I think this little exercise is getting out of hand.
I must admit, I was surprised to see the reaction
to our quiet little conversation... You'd think
that the current scripting is the be all and
end-all of scripting. I can understand people
getting worried about "elitist programmer types"
wanting to impose new paradigms - but all we're
doing is talking about it. The POV team are
conservative about making changes - this ensures
that users will not get bulldozed....
A basic criteria for me would be that the parser
is modularised, so that the "old" parser and the
"new" parser would still both work. I personally
don't want to tell people to do things "my" way,
I just think that POV script is TOO MUCH like C
programming, and a bit too unstructured. That is
my opinion as an experienced C and C++ programmer.
I'd like POV data to be a bit more "open" in terms
of exchange with other applications. (Even
between different versions of POV... :-)
So, although I'm kindof impressed with the
reaction, please lets keep some perspective.
We're not talking about turning POV into a modeller.
We're saying that the scene files can be strutured
so that GUI based editing is more feasible.
Now, Jon, lets rename our thread to
"Re: Porting POV to Java" so that we can get some
peace.. :-)
--
Nigel Stewart (nig### [at] nigels com)
Research Student, Software Developer, Tokyo Dweller
"The Australian Government wants to read your email."
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