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Okay, I'm not real educated with math, esp. that in 3 dimensions.
I need 1) to find the normal of 4 (or more) adjacent planes and 2) to
average them all together to get the normal argument for smooth_triangle.
'Net resources are welcome.
Thanks so much
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cadman <NOS### [at] graffitinet> wrote:
: Okay, I'm not real educated with math, esp. that in 3 dimensions.
: I need 1) to find the normal of 4 (or more) adjacent planes and 2) to
: average them all together to get the normal argument for smooth_triangle.
: 'Net resources are welcome.
See the help text of the following program:
http://iki.fi/warp/PovUtils/smooth.html
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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