POV-Ray : Newsgroups : povray.programming : Pentium3 SSE/AMD 3DNow! optimized POVRay Server Time
25 Dec 2024 22:25:58 EST (-0500)
  Pentium3 SSE/AMD 3DNow! optimized POVRay (Message 1 to 5 of 5)  
From: Anonymous
Subject: Pentium3 SSE/AMD 3DNow! optimized POVRay
Date: 12 Aug 1999 18:10:18
Message: <37b3464a@news.povray.org>
When?

 -B.


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From: Ron Parker
Subject: Re: Pentium3 SSE/AMD 3DNow! optimized POVRay
Date: 12 Aug 1999 20:40:39
Message: <37b4692a.13085641@news.povray.org>
On Fri, 13 Aug 1999 00:09:30 +0200, "Anonymous"
<ano### [at] noemailcom> wrote:

>When?

Probably never.  Portability has always been more important than
speed.  In any case, both SSE and 3DNow are single-precision only,
so it would be hard to make POV benefit from them.


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From: Nieminen Mika
Subject: Re: Pentium3 SSE/AMD 3DNow! optimized POVRay
Date: 13 Aug 1999 02:39:12
Message: <37b3bd90@news.povray.org>
Ron Parker <par### [at] fwicom> wrote:
:>When?

: Probably never.  Portability has always been more important than
: speed.  In any case, both SSE and 3DNow are single-precision only,
: so it would be hard to make POV benefit from them.

  If someone makes a compiler which can optimize code for SSE or 3DNow,
it will be absolutely possible to compile an optimized version.
  However, such a compiler is hardly possible (for the reason Ron stated;
if you use doubles, the compiler _can't_ optimize them to floats).

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Ron Parker
Subject: Re: Pentium3 SSE/AMD 3DNow! optimized POVRay
Date: 13 Aug 1999 09:24:52
Message: <37b41ca4@news.povray.org>
On 13 Aug 1999 02:39:12 -0400, Nieminen Mika wrote:
>Ron Parker <par### [at] fwicom> wrote:
>:>When?
>
>: Probably never.  Portability has always been more important than
>: speed.  In any case, both SSE and 3DNow are single-precision only,
>: so it would be hard to make POV benefit from them.
>
>  If someone makes a compiler which can optimize code for SSE or 3DNow,
>it will be absolutely possible to compile an optimized version.
>  However, such a compiler is hardly possible (for the reason Ron stated;
>if you use doubles, the compiler _can't_ optimize them to floats).

Actually, Intel does make such a compiler (for SSE, obviously) and it's a 
drop-in replacement for MSVC.  I have access to it.  The bad news: It makes 
my K6 run 3 seconds *slower* on skyvase than the same code compiled with 
the original MSVC compiler.  If anyone wants to give me a P///, I can test 
it with that...


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From: forkazoo
Subject: Re: Pentium3 SSE/AMD 3DNow! optimized POVRay
Date: 29 Aug 1999 19:09:15
Message: <37c9bd9b@news.povray.org>
>>
>>  If someone makes a compiler which can optimize code for SSE or 3DNow,
>>it will be absolutely possible to compile an optimized version.
>>  However, such a compiler is hardly possible (for the reason Ron stated;
>>if you use doubles, the compiler _can't_ optimize them to floats).
>


I downloaded the Metrowerks light edition for windows recently, and it has
options for having it automatically put out K6 + PIII optimised code.
Granted, no compiler can make doubles into floats, but it would be
interesting to see what it can do.

Unfortunately, I can not compile PoV, as I only have the light edition, and
I can not deal with more than one source file at a time  (unless somebody
could send me the .mcp project file)  And, even if I could, I don't think I
could distribute binaries made with the light edition.  Oh well.


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