|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Trying again...
Well, I have incorporated the WyzPOV features into my patch, and added
blurred transparency.
The blurred transparency needs a little work, but is almost ready. The
reflectivity patch is complete, but has a different syntax than
previously planned. The current feature list follows in replies to this
message because I am still having trouble sending long messages.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
reflectivity {FLOAT MIN, FLOAT MAX, PATTERN//this goes under finish
interior_reflection {FLOAT MIN, FLOAT MAX PATTERN}//controls the
amout of
reflection on the interior side.
reflection_blur {FLOAT MIN, FLOAT MAX PATTERN}
reflection_samples INTEGER
reflection_type 0 OR 1
reflection_max FLOAT
reflection_min FLOAT
reflection_falloff FLOAT
diffuse_balance, highlight_balance, filter_balance, and
reflection_balance
pigment {}//an optional pigment, if present, this is used for
reflection calculations
//The texture pigment is used by default
}
global_settings {
reflection_blur_max FLOAT
reflection_blur_max_adc FLOAT
reflection_samples INTEGER
}
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
transparence {FLOAT MIN, FLOAT MAX//this goes under finish
refraction_blur {FLOAT MIN, FLOAT MAX PATTERN}
refraction_samples INTEGER
multiplicative, additive, etc. were removed for now, I am working on
getting them to work
properly. For now, the filter and transmit from pigment are used.
pigment {}//an optional pigment, if present, this is used for
transparence calculations
}
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Patterns:
solid OFFSET Gets the value on the map at position OFFSET.
cloth Just a cloth pigment, similar to two gradients at right
angles mapped with a checker
pattern
cloth2 Returns a value from 0-0.5 for every other square, 0.5-1
for the others.
torspiral TWIST Makes a spiral around a unit sized torus in the xy
plane
pattern_exponent Makes poly_wave obsolete, this is similar but is
applied to waveforms, so
can be used with waveforms like sine_wave. If a pattern_exponent is
applied to a ramp_wave, the result is the same as a poly_wave.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Chris Huff wrote:
>
> Trying again...
> Well, I have incorporated the WyzPOV features into my patch, and added
> blurred transparency.
> The blurred transparency needs a little work, but is almost ready. The
> reflectivity patch is complete, but has a different syntax than
> previously planned. The current feature list follows in replies to this
> message because I am still having trouble sending long messages.
Could you please post a URL or location where the patch resides, is it an
executable, if so what platform, and do you have any example scenes for
the different features ?
Thanks Chris,
--
Ken Tyler
See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
eval_pattern(pattern, position) function.
Returns the value of a pattern at a point in space.
#declare value = eval_pattern(crackle, position/< 1, 1, 1>);
eval_pigment(pigment, position) function.
Returns the color of a pigment at a point in space.
eval_warp(warp, position) function.(not finished)
Will return the warped position of a point in space, currently doesn't
work and I am trying to figure out why.
epsilon constant, like pi, smallest number not considered 0.
^ operator for power.
#declare a = b^c;
sqr() and cube() functions
trace() function
vcompare(vectorA, vectorB) function for comparing vectors, returns true
if equal, false otherwise.
noise3d() function
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Nope, because it is still in development, although it is almost ready
for release. This is a status update, not an updated version(I suppose I
should have made that more clear, though). When it is finished, I may
just release the source, a Mac version, and give Ron Parker the code to
put in the Superpatch.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Chris Huff wrote:
>
> Nope, because it is still in development, although it is almost ready
> for release. This is a status update, not an updated version(I suppose I
> should have made that more clear, though). When it is finished, I may
> just release the source, a Mac version, and give Ron Parker the code to
> put in the Superpatch.
Thank you for your clarification.
--
Ken Tyler
See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Fri, 13 Aug 1999 16:21:01 -0500, Chris Huff <Chr### [at] compuservecom>
wrote:
>The blurred transparency needs a little work, but is almost ready.
Chris, I'm already drooling over this feature of your patch. When it's
done can you possibly post some examples in p.b.i.?
--
Alan
--------------------------------------------------------------------
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
news.povray.org - where POV-Ray enthusiasts around the world can get
together to exchange ideas, information, and experiences with others
--------------------------------------------------------------------
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Well, I will try...Netscape Communicator has been giving me troubles
with attaching files, the problem is identical to the one which forced
me to split this message into multiple messages. Does anyone know of any
special settings that might be causing the problem? My computer appears
to freeze, but after a couple minutes it gives a message about "socket
not connected".
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |