POV-Ray : Newsgroups : povray.programming : Update on my patch Server Time
25 Dec 2024 23:05:43 EST (-0500)
  Update on my patch (Message 1 to 10 of 10)  
From: Chris Huff
Subject: Update on my patch
Date: 13 Aug 1999 17:20:15
Message: <37B48C34.4AD724FB@compuserve.com>
Trying again...
Well, I have incorporated the WyzPOV features into my patch, and added
blurred transparency.
The blurred transparency needs a little work, but is almost ready. The
reflectivity patch is complete, but has a different syntax than
previously planned. The current feature list follows in replies to this
message because I am still having trouble sending long messages.


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From: Chris Huff
Subject: Re: Update on my patch:reflectivity
Date: 13 Aug 1999 17:21:29
Message: <37B48C7D.8727D70@compuserve.com>
reflectivity {FLOAT MIN, FLOAT MAX, PATTERN//this goes under finish
    interior_reflection {FLOAT MIN, FLOAT MAX PATTERN}//controls the
amout of
reflection on the interior side.

    reflection_blur {FLOAT MIN, FLOAT MAX    PATTERN}
    reflection_samples INTEGER

    reflection_type 0 OR 1
    reflection_max FLOAT
    reflection_min FLOAT
    reflection_falloff FLOAT
    diffuse_balance, highlight_balance, filter_balance, and
reflection_balance
    pigment {}//an optional pigment, if present, this is used for
reflection calculations
                     //The texture pigment is used by default
}
global_settings {
    reflection_blur_max FLOAT
    reflection_blur_max_adc FLOAT
    reflection_samples INTEGER
}


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From: Chris Huff
Subject: Re: Update on my patch: transparence
Date: 13 Aug 1999 17:22:15
Message: <37B48CAC.6A50EE60@compuserve.com>
transparence {FLOAT MIN, FLOAT MAX//this goes under finish
    refraction_blur {FLOAT MIN, FLOAT MAX    PATTERN}
    refraction_samples INTEGER
multiplicative, additive, etc. were removed for now, I am working on
getting them to work
properly. For now, the filter and transmit from pigment are used.
    pigment {}//an optional pigment, if present, this is used for
transparence calculations
}


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From: Chris Huff
Subject: Re: Update on my patch: patterns etc.
Date: 13 Aug 1999 17:23:57
Message: <37B48D11.E17C4070@compuserve.com>
Patterns:
solid OFFSET      Gets the value on the map at position OFFSET.
cloth      Just a cloth pigment, similar to two gradients at right
angles mapped with a checker
pattern
cloth2      Returns a value from 0-0.5 for every other square,  0.5-1
for the others.
torspiral TWIST      Makes a spiral around a unit sized torus in the xy
plane

pattern_exponent      Makes poly_wave obsolete, this is similar but is
applied to waveforms, so
can be used with waveforms like sine_wave. If a pattern_exponent is
applied to a ramp_wave, the result is the same as a poly_wave.


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From: Ken
Subject: Re: Update on my patch
Date: 13 Aug 1999 17:27:48
Message: <37B48D30.F7CCE54@pacbell.net>
Chris Huff wrote:
> 
> Trying again...
> Well, I have incorporated the WyzPOV features into my patch, and added
> blurred transparency.
> The blurred transparency needs a little work, but is almost ready. The
> reflectivity patch is complete, but has a different syntax than
> previously planned. The current feature list follows in replies to this
> message because I am still having trouble sending long messages.

Could you please post a URL or location where the patch resides, is it an
executable, if so what platform, and do you have any example scenes for
the different features ?

Thanks Chris,

-- 
Ken Tyler

See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html


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From: Chris Huff
Subject: Re: Update on my patch: functions etc.
Date: 13 Aug 1999 17:29:44
Message: <37B48E6C.A85C1C21@compuserve.com>
eval_pattern(pattern, position) function.
Returns the value of a pattern at a point in space.
#declare value = eval_pattern(crackle, position/< 1, 1, 1>);

eval_pigment(pigment, position) function.
Returns the color of a pigment at a point in space.

eval_warp(warp, position) function.(not finished)
Will return the warped position of a point in space, currently doesn't
work and I am trying to figure out why.

epsilon constant, like pi, smallest number not considered 0.

^ operator for power.
#declare a = b^c;

sqr() and cube() functions
trace() function
vcompare(vectorA, vectorB) function for comparing vectors, returns true
if equal, false otherwise.
noise3d() function


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From: Chris Huff
Subject: Re: Update on my patch
Date: 13 Aug 1999 17:35:34
Message: <37B48FCA.99B67E6C@compuserve.com>
Nope, because it is still in development, although it is almost ready
for release. This is a status update, not an updated version(I suppose I
should have made that more clear, though). When it is finished, I may
just release the source, a Mac version, and give Ron Parker the code to
put in the Superpatch.


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From: Ken
Subject: Re: Update on my patch
Date: 13 Aug 1999 17:38:22
Message: <37B48FA8.C891BA2B@pacbell.net>
Chris Huff wrote:
> 
> Nope, because it is still in development, although it is almost ready
> for release. This is a status update, not an updated version(I suppose I
> should have made that more clear, though). When it is finished, I may
> just release the source, a Mac version, and give Ron Parker the code to
> put in the Superpatch.

Thank you for your clarification.

-- 
Ken Tyler

See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html


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From: Alan Kong
Subject: Re: Update on my patch
Date: 13 Aug 1999 22:15:17
Message: <37b6cff4.153674793@news.povray.org>
On Fri, 13 Aug 1999 16:21:01 -0500, Chris Huff <Chr### [at] compuservecom>
wrote:

>The blurred transparency needs a little work, but is almost ready.

  Chris, I'm already drooling over this feature of your patch. When it's
done can you possibly post some examples in p.b.i.?

-- 
Alan
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From: Chris Huff
Subject: Re: Update on my patch
Date: 14 Aug 1999 09:38:20
Message: <37B57172.DAC93E5B@compuserve.com>
Well, I will try...Netscape Communicator has been giving me troubles
with attaching files, the problem is identical to the one which forced
me to split this message into multiple messages. Does anyone know of any
special settings that might be causing the problem? My computer appears
to freeze, but after a couple minutes it gives a message about "socket
not connected".


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