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Can any one point me to an example of how to to animate a viewpoint or
object through a sequence of positions & orientations. I can see how
you might do in a single line between two points but I need to fly a
complex route.
Also is there any freeware that will build mpeg from povray animations ?
Thanks in advance
--
-------------------------------------------------------------------------
Steve Smith
Rhiwlan, Penrhyncoch, Aberystwyth, Ceredigion, SY23 3EH, Wales
Tel: 01970 820750
Email: ste### [at] pavancouk
http://www.pavan.co.uk
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Steve Smith <ste### [at] pavancouk> writes:
> Also is there any freeware that will build mpeg from povray animations ?
Yes. The Berkeley MPEG Tools, including mpeg_encode and mpeg_play. Most
probably available at Sunsite, look for a file named bmt1r2.tar.gz.
Roland.
--
Les francophones m'appellent Roland Mas,
English speakers call me Rowlannd' Mass,
Nihongode hanasu hitoha [Lolando Masu] to iimasu.
Choisissez ! Take your pick ! Erande kudasai !
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One of the demos by Chris Colefax does exactly this, flying a spline
route (or multiple splines if you want) with a preview mode that shows
you the path as spheres...
http://www.geocities.com/SiliconValley/Lakes/1434/
Steve Smith wrote in message <365C9B2C.7B44256C@pavan.co.uk>...
>Can any one point me to an example of how to to animate a viewpoint or
>object through a sequence of positions & orientations. I can see how
>you might do in a single line between two points but I need to fly a
>complex route.
>
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Spock <spo### [at] entrustcom> wrote:
: One of the demos by Chris Colefax does exactly this
Demos?
--
main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
*_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/
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You know ! That spline.inc demo thingy.
Ken Tyler
Nieminen Mika wrote:
> Spock <spo### [at] entrustcom> wrote:
> : One of the demos by Chris Colefax does exactly this
>
> Demos?
>
> --
> main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
> *_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/
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I'm working on a Windows app to do just that. It uses BSpline math with
control points. You add and move the controls points in a XY plane and then
it saves the points inbetween the control points to a file.
Mike
Steve Smith wrote in message <365C9B2C.7B44256C@pavan.co.uk>...
>Can any one point me to an example of how to to animate a viewpoint or
>object through a sequence of positions & orientations. I can see how
>you might do in a single line between two points but I need to fly a
>complex route.
>
>Also is there any freeware that will build mpeg from povray animations ?
>
>Thanks in advance
>
>--
>-------------------------------------------------------------------------
>
>Steve Smith
>Rhiwlan, Penrhyncoch, Aberystwyth, Ceredigion, SY23 3EH, Wales
>Tel: 01970 820750
>Email: ste### [at] pavancouk
>http://www.pavan.co.uk
>
>
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Ken <tyl### [at] pacbellnet> wrote:
: You know ! That spline.inc demo thingy.
Demo? What do include files and demos have in common?-o
A demo is:
1. a freely distributable stripped version of a comercial program
or
2. a demo scene program with nice 3D and bitmap-effects etc (as the
entries in demo parties like assembly etc).
An include file is an include file.
There's something here I don't understand.
--
main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
*_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/
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Nieminen Mika wrote:
>
> Ken <tyl### [at] pacbellnet> wrote:
> : You know ! That spline.inc demo thingy.
>
> Demo? What do include files and demos have in common?-o
>
> A demo is:
> 1. a freely distributable stripped version of a comercial program or
> 2. a demo scene program with nice 3D and bitmap-effects etc (as the
> entries in demo parties like assembly etc).
>
I think Ken is speaking of "demo" in the sense of "sample file that comes
with spline.inc".
-Nathan
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