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First of all, I apologize for the naivety of the question.
I am not able to get the surfaces of the BOX with the actual texture.
Example:
box{<0.5000,1.0000,0.2500>,<-3,-1.0000,-0.2500>
texture {pigment {image_map
{png "130PINK" map_type 1
interpolate 2
}
scale 1.30
}}
rotate<0,360.0000,0> translate<46.7000,-0.0900,14.0700>
}
Well, Map 0 fails on some faces, Map 1 and map 2 deform the texture.
How can I wrap a texture correctly?
I studied the UV Mapping, but I practically understood nothing.
How should I correct my example to get the same texture uniformly on all faces?
A huge thank you if anyone helps me.
BR
Giovanni
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