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hi,
"225012156" <225### [at] csueducn> wrote:
> ...
> #declare base_02 = mesh2 {
> vertex_vectors {
> 3
> <2.952163, 3.632734, -10.591118>,
> <1.556791, 3.632964, -10.593109>,
> <2.93827, 3.516272, -10.833504>,
> }
> face_indices {
> 1
> <0,1, 2>,
> }
> }
> union {
> object {base_02
> texture {
> pigment { color rgb<1.0, 1.0, 1.0> }
> finish {reflection {0.5} ambient 0 diffuse 0.015 specular 0.7 roughness 0.00085}
> }
> }
> translate <0, 0, 3> //
> rotate <0, 0, 0> //
> }
> Why is its IPoint
> 1.976229 3.602266-7.656250
> 2.419499 3.601889-7.656250
> 2.862769 3.601512-7.656250
> I mean, obviously the z coordinate of the mesh2 Object is around -10, but how
> does it intersect at -7.656250?
hope I interpret correctly, but is -10 + (translate 3) not 7 ? :-)
regards, jr.
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