|
|
I found a property Ray_Intersection->Object, so how do I output the Object where
each ray intersects? For example, I have a very large mesh2 Object,
#declare base_02 = mesh2 {
vertex_vectors {
n
< 2.31603771, 3.60210208, 7.65598937 >,
< 1.80618269, 3.72980798, 7.39113238 >,
< 1.8064666, 3.47488795, 7.92162825 >,
....
But each ray will only intersect one of these smaller mesh2,
#declare base_02 = mesh2 {
vertex_vectors {
3
< 2.31603771, 3.60210208, 7.65598937 >,
< 1.80618269, 3.72980798, 7.39113238 >,
< 1.8064666, 3.47488795, 7.92162825 >,
How do I output it in pov format
Post a reply to this message
|
|