POV-Ray : Newsgroups : povray.programming : PROOF : Pov Ray Object Oriented Features : an attempt on classes in Sdl : Re: PROOF : Pov Ray Object Oriented Features : an attempt on classes in Sdl Server Time
11 Oct 2024 13:51:43 EDT (-0400)
  Re: PROOF : Pov Ray Object Oriented Features : an attempt on classes in Sdl  
From: kennebel
Date: 6 Mar 2022 13:50:00
Message: <web.62250192dad3a7bbace99571a96b55c3@news.povray.org>
"Bruno Cabasson" <bru### [at] cabassoncom> wrote:
....
> Currently, I am unit-testing my core PROOF code. Then, I will try to write some
> illustrative examples of how to use classes to improve and extend POV obects as
> well as their behaviour. For example, I can imagine classes that helps you
> visualize Bounding Boxes (if useful), place your objects in your scenes (use of
> trace(), which cannot be done outside the parser without rewriting intersection
> test code), implement animation features like attach timelines to properties,
> event-driven behaviours (through subscriptions for example ...), whatsoever. I
> am also thinking of a basic physics package ... why not.
....
> Again, what I can write in POV-Sdl, the parser could do it natevly with
> apropriate evolutions.

These all sound like great ideas.

I was worried I might sound negative in my comments, just my experiences with
artists.

One of the reasons I like your ideas is that being a developer and extreme long
time POV-Ray user myself, having more logic expression sounds great for complex
scene generation.


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