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hi,
"Bruno Cabasson" <bru### [at] cabassoncom> wrote:
> [sorry, I pressed the 'post message' by accident ...]
> Hi There!
just a couple of comments and questions.
> ...
> After having #include'ed the appropriate definitions (currently, I have :
> primitives.inc, collections.inc, oocore.inc for the basic OO featues),
I've re-read the post a couple of times, am curious about and try to wrap my
head round the .. substance. I think it would be very helpful if you could post
a zip with the includes and two or three demonstrations of the OO features,
aimed perhaps at the (snipped, sorry) "3D artists".
> I can write this, as a syntactic example without any other interest :
>
> [START]
> // == class MyClass =========================
> #declare MyClass = class
> (
> "MyClass", // Name of the class
> no, // No parent class
> None,
> array // properties
> {
> array mixed {"property1", TYPES._int_},
> array mixed {"property2", TYPES._string_}
> },
> array // Methods
> {
> "method1",
> "method2"
> }
> )
> ... here is a code fragment :
> describe(Sphere,)
> #declare my_sphere = new
> (
> Sphere,,
> dictionary {.center : 1.2*x, .radius_ : 1}
> )
> setmods
> (
> my_sphere,
> dictionary
> {
> .texture_ : pigment {Red},
> }
> )
> setfinish(my_sphere, finish {specular 0.8 roughness 0.002})
> setnormal(my_sphere, normal {crackle 2 scale 0.3})
> dump(my_sphere,)
> spawn(my_sphere)
> dump(my_sphere,)
>
> And let there be the sphere !!
Q - what is the state of the documentation? because the above isn't exactly
"self-descriptive", I feel I'd want a (detailed) reference to hand.
also, as a potential user I think that's a lot of code to go from object
creation to the "instance". perhaps the raw OO syntax could/should be hidden
inside wrappers ("syntactic sugar" :-)).
> As such, classes for object have no real interest if you just drop objects in
> your scene. But, with classes and object-orientedness, one can go further and
> implement behaviours, design pattens ...
>
> This post was quite long, therefore, I'll tell more in a next one.
please. and some "hands-on" example code perhaps?
regards, jr.
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