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"Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> Hello Bill
Hi TOK, long time no see :)
Hope you're doing well.
> There's a definition of Noise here:
> https://github.com/POV-Ray/povray/blob/master/source/core/material/noise.h#L196
excellent.
I think with fresh eyes, I see that Noise is a call to PortableNoise - so maybe
that will let me trace the code :)
inline DBL Noise(const Vector3d& EPoint, int noise_generator) { return
PortableNoise(EPoint, noise_generator); }
> In which file did you see VScale ?
VScale is called from the Turbulence function in texture.cpp
[I don't actually do any real C++, but it looks like "const TURB *Turb" is
declaring use of a constant named TURB which comes from - a class (?) or a
struct (?) or an internal private part of another part of the code called "Turb"
and "dereferences" that with the * ?
Similar later on with "int Octaves=Turb->Octaves;", Lambda and Omega.
I have only the most tenuous grasp of the dot . and arrow -> operators at this
point.]
DBL Turbulence(const VECTOR EPoint, const TURB *Turb, int noise_generator)
{
int i;
DBL Lambda, Omega, l, o, value;
VECTOR temp;
int Octaves=Turb->Octaves;
if (noise_generator>1)
{
value = (2.0 * Noise(EPoint, noise_generator) - 0.5);
value = min(max(value,0.0),1.0);
} else {
value = Noise(EPoint, noise_generator);
}
l = Lambda = Turb->Lambda;
o = Omega = Turb->Omega;
for (i = 2; i <= Octaves; i++)
{
VScale(temp,EPoint,l);
if (noise_generator>1)
value += o * (2.0 * Noise(temp, noise_generator) - 0.5);
else
value += o * Noise(temp, noise_generator);
if (i < Octaves)
{
l *= Lambda;
o *= Omega;
}
}
return (value);
}
and it resides in /source/backend/math/vector.h
inline void VScale(SNGL_VECT a, const SNGL_VECT b, SNGL k)
{
a[X] = b[X] * k;
a[Y] = b[Y] * k;
a[Z] = b[Z] * k;
}
> BTW: Have you ever tried Midnight Commander ?
> I find it very easy to use when searching through a lot of files.
Nope. I honestly haven't had the energy and the ability to focus on meticulous
things like this for a while - just so much IRL.
Work, the Plague, car repairs, etc........................................
But I keep hanging on by my fingernails ;)
I'll take a look at M.C. and see what it's like - thanks for the tip!
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