POV-Ray : Newsgroups : povray.programming : CSG Bounding box algorithm : Re: CSG Bounding box algorithm Server Time
5 Oct 2024 23:37:37 EDT (-0400)
  Re: CSG Bounding box algorithm  
From: omniverse
Date: 24 Aug 2017 13:35:03
Message: <web.599f0e15818ca7929c5d6c810@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "omniverse" <omn### [at] charternet> wrote:
>
> > Oops, yep, quadric is what I meant too. Checked with versions 3.6.2, 3.7.0 and
> > that same Rook example I posted here is okay. It's 3.7.1-rc1 causing the missing
> > parts. Likewise same for beta 9.
>
> Looks like I have a real knack for finding these little bugs - even when I don't
> know they're there, and I'm doing something completely wrong and pointless  :D
>
> > And I forget about the ability to show those bounding boxes too. Or so I
> > thought... hmmmm... doesn't Vista_Buffer=on or +UV do that?
> > Tried just now in v3.6.2, v3.7.0, v3.7.1-beta9 and v3.7.1-rc1, nothing seen of
> > bounding boxes in render window.
>
> That would be a neat feature!
> I checked the docs and didn't see anything like that.

Found what it was, Draw_Vistas=on or +UD on command line, goes back to v3.1g.
Although I'm not seeing it in v3.6.2 and above there's actually a message stream
acknowledgement of it being "on".

See v3.1g doc: http://www.cacr.caltech.edu/~slombey/asci/povray/pov134.htm

> I've written my own bounding-box visualization macro to do that, as well as show
> the min/max extent in the debug window ("WHERE'D my object{} go????")
> I think I threw in my camera-object-distance based auto-cylinder radius thing to
> give a nice consistent look to it as well whether it's 5 units or 50,000 units
> from the camera.
> Still needs a slight bit of fine-tuning.

Well that's something I've needed time and again!
Imagine how a render display would look if it could show arrows and labels for
everything outside of view (ignoring the potential complexity!), or a way to
make the camera find things with a simple look_at ObjectName (by extracting its
defined location vector).


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